I've started making this car just to try out the LFS Editor, didn't expect it to go that far, because the app is very complicated for me, especially texturing by selecting triangles, but here we go
The car is a soviet Ukrainian ZAZ Zaporozhets 965 called by the people as Gorbatyy which means "humpbacked" because of its looks. Built as analog to Fiat 600
For now, the model needs to be finished, especially the interior. I've already remodeled some details because there were a lot of errors about a bad normal. Also, I don't know how I can update the model in the editor without redoing all the texturing stuff after modeling it in Blender, maybe it is possible to load new parts as OBJ files individually?
Suspension and engine are 1:1 as the real one
The car is a soviet Ukrainian ZAZ Zaporozhets 965 called by the people as Gorbatyy which means "humpbacked" because of its looks. Built as analog to Fiat 600
For now, the model needs to be finished, especially the interior. I've already remodeled some details because there were a lot of errors about a bad normal. Also, I don't know how I can update the model in the editor without redoing all the texturing stuff after modeling it in Blender, maybe it is possible to load new parts as OBJ files individually?
Suspension and engine are 1:1 as the real one