hello Master Skinners
in version 0.7 of LFS, the RB4 has been redesigned.
the consequence is that all the skins of RB4 which used or emphasized the elements of the bodywork have to be redone, or to be updated.
in the game's data / skins_dds, we can find the new default skin and transform it into jpg or png 2048x2048 to shade the new skins ....
but for a precise job, and to paint "without spilling over" the redesigned bodywork elements, in different colors, new "wireframe" are essential.
I manage with Photoshop to skin correctly, but I am unable to do it without a wireframe ...
help wanted
in version 0.7 of LFS, the RB4 has been redesigned.
the consequence is that all the skins of RB4 which used or emphasized the elements of the bodywork have to be redone, or to be updated.
in the game's data / skins_dds, we can find the new default skin and transform it into jpg or png 2048x2048 to shade the new skins ....
but for a precise job, and to paint "without spilling over" the redesigned bodywork elements, in different colors, new "wireframe" are essential.
I manage with Photoshop to skin correctly, but I am unable to do it without a wireframe ...
help wanted