Latest news includes a partnership with Radical and some 'scans' of Silverstone. I also noticed there's a new single seater (Formula Renault?) in the flash header.
I really am excited about their laser scanning technology and all... but man that stuff is so accurate, they are eventually going to have to dumb it up and make it simple for a video game. And that is a lot of work. If they have all those tracks listed, I'd REALLY like to see how well they recreate them from the scans. The track surface may very well be accurate, but the surroundings would be a lot to deal with. From looking at some of their screenshots of the track environments, the surroundings don't look that great. They still haven't advanced in the track detail field since Nr2003 it looks like... But afterall, a simulation is all about the track path and car physics, so who knows how it may turn out
But anyways... it is cool they have a parnership with Radical. I really wish LFS would get some partnerships like that, I want some kind of trackday car (cough* - caterham /w slicks)
It mostly IS all marketing right now, for nothing really....
I mean they have a huge list of tracks, but is anything finished? Surely web content doesn't show everything they might have worked on, but seriously.... they have sponsors and all this other stuff, but where is the game? sil3ntwar, afaik, they ARE making a PC simulation "game", but they don't like to say that. It seems they want to make more money from teams, rather than the simulation/gaming market.
I just don't understand this part:
100+ years of experience racing... but more than 50 years of racing simulation development? My god, that is 1956 they had some form of simulations!!!! :doh: :zombie: lol
Typo.... they forgot to add "Laser Scan images" in that sentence
But on a positive note, you may see this begin as a new form of Motorsport. That is what I think they are trying to achieve. There is an article I read somewhere where they dream of that happening someday. EDIT: here it is -- http://www.truckseries.com/cgi ... rticles/000079/007932.htm
I think that's 50 years COMBINED of sim racing. Lets say they have 200 people on the team, and each one has played a racing game for 3 months = 50 years of experience. It's probably more like 10 people and they been playing for 5 years each, but you get the idea.
Haha I'll assume by the "lol " at the end that you are not being serious
I like iRacing's approach to design and accuracy, but I'm not sure I like the pay-to-play idea which it seems is the way they might be selling their product.
Come on, they do a series of complex physics calculations and they cannot explain how they got 50? Still, that is some pretty sneaky writing they got there... because there is obviously now way in hell a simulation dates that far back.
Obviously, no I am not serious about this Sinbad. Because as you said, the whole pay and private aspect to their simulation is not in my ballpark. It looks to me like they are going to get real racecar driver's interest in it, and want to excel in creating a new form of motorsport. And it seems strange that only real race car drivers are their target, when I bet a real simulation gamer could kick their arse. But whatever, it's all in the pocket for them, and probably will never be sold as a game.
No, what they want is to add professionalism to simracing. They're treating this sim like you would a real racing career. There will be 2 versions of this 'game'. 1 version intended for real race teams and drivers for testwork and training, and a version intended for online competition. The first version will cost you a rather nice house, the second will cost you a rather nice mobile phone, plus costs for the cars you want to compete in. Basically, they're turning the ideas of FILSCA into one big platform (ultimately hosting several professional series like NASCAR, F1, Champcar, IRL, BTCC, etc, etc).