Nonsense???
You don't want a better helmet model? Your choice really, but last I checked, devs wanted to improve it too. I just suggest that when this will happen the visor be open in tin tops.
Then I do agree that everyone painting their faces would be stupid, but I also think that having untextured faces as it is now (or any untextured polys that can be seen) in a game that aims to be a quality product like LFS, is nonsense. Hence the reason why the faces should be textured. I don't care if all the marshalls and drivers have the same face, as long as it's not left untextured.
What I suggest with visors is basically paintable visors, without the need to paint more than the sunstrip (because in case you don't know, we can already paint the sunstrip on the helmets).
Why is that? Well...because if you put the visor texture on the same bitmap as the helmet itself, you loose real estate, and therefore resolution for the helmet, which is already low res enough if you ask me (unless you want to make it 1024x1024, but that's pointless). Then if you map the visor on a new skin for itself, you waste bandwidth.
What I suggest is to have 2 types of visors selectable in the player driver suit/helmet selection screen. 1 is iridium (which is just eye candy to look cool because it exists in reality and many race drivers have such visors), the other one is a normal/black visor of which you can select the transparency/tint.
So you just end up with a new helmet model and the possibility to choose from 2 types of visors. Is that nonsense?
No. Should Eric concentrate on more important things like updating the GTR cars and their dashboards? Yes of course.