TEST PATCH A6 IS NOW AVAILABLE: https://www.lfs.net/forum/thread/97038
Hello Racers,
Here is a new test patch: 0.7A5
The changes are listed below.
0.7A5 is COMPATIBLE with 0.7A
- You CAN connect online with 0.7A
- You CAN play replays from 0.7A
Please back up or rename your LFS.exe from 0.7A so you can revert to it if necessary.
Changes from 0.7A3 to 0.7A5:
Mods screen:
Mods screen can be set 2 or 4 columns wide
Favourites filter is now available on mods screen
Click the star on a mod's image to mark it as a favourite
Rate mods in game either in garage or mods screen dialog
Note: CTRL+click or click on left to remove a rating
Translation updates - thank you translators!
EV support:
Now displays RECHARGING instead of REFUELLING in pit stop
F12 menu now says "Charge to add" instead of "Fuel to add"
AI path generation:
Engine Brake Reduction is considered in the braking calculation
FIX: Rear wing could exceed maximum setting while calculating
Changes from 0.7A2 to 0.7A3:
Mods page:
Added 'class' filter (e.g. saloon, buggy, kart, bike)
Click author name to see mods made by that author
Mod images are cached in a new LFS\cache folder
Misc:
More updated translations - thank you translators!
FIX: Commands like /mustpit could disable mods in single player
Multiplayer:
FIX: Loss of sound due to excessive engine revs on remote mods
FIX: Warping (jittering) of mods downloaded after joining host
Changes from 0.7A to 0.7A2:
AI for Mods:
AI paths can be generated for mods with a drive system, excluding bikes
- Paths can only be generated in single player
- Simply add your AI and click GO
- You have to wait a while the first time the path is generated
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
Regenerative braking for Electric Vehicles:
- Only for FWD and RWD vehicles
- Charging efficiency 90%
- Uses reverse motor torque as much as possible on drive axle
- Reduces brakes in accordance with the reverse motor torque
- NOTE: motor braking is affected by limited slip differential
Electric Vehicles:
Recharge rate is now 600kW * 0.9 charging efficiency
FIX: Karts and EVs could drive during pitstop (throttle now held at zero)
Misc:
FIX: /car command required capital letters for SkinID
FIX: Crash when saving setup of a mod that was not yet loaded
FIX: Crash with live settings for a mod that was not yet loaded
INSTALLATION:
A FULL version of LFS 0.7A must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7A5
DOWNLOAD:
PATCH 0.7A TO 0.7A5 (SELF EXTRACTING ARCHIVE) (If you already have 0.7A)
https://www.lfs.net/file_lfs.p ... e=LFS_PATCH_7A_TO_7A5.exe (1 MB)
Hello Racers,
Here is a new test patch: 0.7A5
The changes are listed below.
0.7A5 is COMPATIBLE with 0.7A
- You CAN connect online with 0.7A
- You CAN play replays from 0.7A
Please back up or rename your LFS.exe from 0.7A so you can revert to it if necessary.
Changes from 0.7A3 to 0.7A5:
Mods screen:
Mods screen can be set 2 or 4 columns wide
Favourites filter is now available on mods screen
Click the star on a mod's image to mark it as a favourite
Rate mods in game either in garage or mods screen dialog
Note: CTRL+click or click on left to remove a rating
Translation updates - thank you translators!
EV support:
Now displays RECHARGING instead of REFUELLING in pit stop
F12 menu now says "Charge to add" instead of "Fuel to add"
AI path generation:
Engine Brake Reduction is considered in the braking calculation
FIX: Rear wing could exceed maximum setting while calculating
Changes from 0.7A2 to 0.7A3:
Mods page:
Added 'class' filter (e.g. saloon, buggy, kart, bike)
Click author name to see mods made by that author
Mod images are cached in a new LFS\cache folder
Misc:
More updated translations - thank you translators!
FIX: Commands like /mustpit could disable mods in single player
Multiplayer:
FIX: Loss of sound due to excessive engine revs on remote mods
FIX: Warping (jittering) of mods downloaded after joining host
Changes from 0.7A to 0.7A2:
AI for Mods:
AI paths can be generated for mods with a drive system, excluding bikes
- Paths can only be generated in single player
- Simply add your AI and click GO
- You have to wait a while the first time the path is generated
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
Regenerative braking for Electric Vehicles:
- Only for FWD and RWD vehicles
- Charging efficiency 90%
- Uses reverse motor torque as much as possible on drive axle
- Reduces brakes in accordance with the reverse motor torque
- NOTE: motor braking is affected by limited slip differential
Electric Vehicles:
Recharge rate is now 600kW * 0.9 charging efficiency
FIX: Karts and EVs could drive during pitstop (throttle now held at zero)
Misc:
FIX: /car command required capital letters for SkinID
FIX: Crash when saving setup of a mod that was not yet loaded
FIX: Crash with live settings for a mod that was not yet loaded
INSTALLATION:
A FULL version of LFS 0.7A must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7A5
DOWNLOAD:
PATCH 0.7A TO 0.7A5 (SELF EXTRACTING ARCHIVE) (If you already have 0.7A)
https://www.lfs.net/file_lfs.p ... e=LFS_PATCH_7A_TO_7A5.exe (1 MB)