As of now, the maximum number of whitelisted mods is 120. This is more than enough for race servers, but the popular cruise server [TC] CityDriving is running out of their whitelisted mod slots already (118 at the moment).
If they exceed the 120 limit, the only way it can work is by allowing ALL mods and checking against a whitelist using InSim join requests. That is easy to implement but wouldn't be as user friendly - people would see all mods on the list and would get spectated if they tried to join with a mod that is not allowed by InSim. And allowing all mods with no whitelisting is not a feasible option for a cruise server.
Would it be possible to increase the limit of whitelisted mods on a server, perhaps to the theoretical maximum? It seems like it could go up to 253. Of course, with new mods being published every day, even that higher limit won't cover all the mods, but I think it would be nice to have the limit as high as it can get using the current packet system.
If they exceed the 120 limit, the only way it can work is by allowing ALL mods and checking against a whitelist using InSim join requests. That is easy to implement but wouldn't be as user friendly - people would see all mods on the list and would get spectated if they tried to join with a mod that is not allowed by InSim. And allowing all mods with no whitelisting is not a feasible option for a cruise server.
Would it be possible to increase the limit of whitelisted mods on a server, perhaps to the theoretical maximum? It seems like it could go up to 253. Of course, with new mods being published every day, even that higher limit won't cover all the mods, but I think it would be nice to have the limit as high as it can get using the current packet system.