Looks great. I like the version with the spare tyre on the trunk. Looks a bit odd behind the front seats. The RWD drivetrain makes the most sense for this car I think.
Uploaded for review. Still not sure about the front grill color... and probably the suspension will need some work (now is very close to the regular version).
Well I was not thinking about the stance version. But it could work with like 6cm instead of current 8cm minimum. At the cesav race last time most fast set were lowered almost to the max available.
In BeamNG they are both Double Wishbone... but it seems I cannot recreate them accurately in LFS.
If I use McPherson in front - the caster can't be adjusted, so I'm kind of lost, can't decide what to use or which is best (for now looks like both front and rear MacPherson are good enough - why change them at all?).
EDIT: For now I'm gonna leave them both MacPherson.
Yeah I know that suspension models in LFS are not perfect with some simplifications. I have done a serious race with the first version and the handling and force feedback are good. Changing might be risky. But you can try without releasing...
[Base Version]
- Some texture optimizations
- Different default configuration
- Added the original BeamNG.drive ETK mod suspension parts
- Added more power to the engine (153 bhp -> 173 bhp)
[Regular Version]
- Some texture optimizations
- Lowered the [Cabrio Race] setup
- Added the original BeamNG.drive ETK mod suspension parts
- Added more power to the engine (201 bhp -> 252 bhp)
- Changed tires and rims size (230/35R17 -> 225/45R16)
[Rally Version]
- Some texture optimizations
- Different interior color
- Added the original BeamNG.drive ETK mod suspension parts
- Added more power to the engine (251 bhp -> 269 bhp)
In the next few days I will upload the 3.0 inline 6 version with a police configuration (with both double wishbone suspension as test).
And after that I will try to make a GTR version.
In the regular version I've lowered the [Cabrio Race] setup a bit (not sure if this even changed anything because the motion range stayed the same in-game, need to do some tests), also changed the tire and rims size, as I thought the bigger rims will fit the 3.0 version better.
Updated the skin templates of the 3 versions of the mod. The goal was to make the cutouts as big as possible. I know I don't have to upload them here, as they are uploaded with the mods.
I had to unpublish (delete) the mods, because I don't have the right to use the name ETK without a commercial license, so I need to change the name and I will re-upload the mods soon. Also I will rename this topic title.
I mean. You know there is a R8 in mods. It has dashboard textures. i mean real dashboard like in real life.So will you make any texture for dashboard like r8