There will be an explanation above each option. Read before making a choice.
But first, I want to say that these are not only my preferences, I studied the Improvement Suggestions forum and chose the most frequently encountered feature requests and wrote them down in a poll. I did not add the options that will be added in the next update with graphics, night and physics. Also all car requests as they can be covered by the new mod system. Track requests are also covered by the trackeditor option. Initially, I maked about 30 options, but then I realized that in the poll there was a limit of 15, so I had to delete and combine something.
Maybe somewhere in forum already had a similar thread. But I think that now it will be more relevant. already a lot of what the players asked for has been added. And this post can give developers an understanding of what players want the most.
Features:
Track editor - same as mod system. New software to be able to create tracks for LFS. LFS with ingame browser of tracks created by players with filters, rating etc. (that would be clear that high-quality tracks needed)
Sound improvements - Improved engine sounds so it sounds more realistic and better surround-sound. Improved wind sound, it is especially clear that it is not enough in electric cars, although on straight lines it is basically the only thing that is heard there is the wind in real life. Аlso can be improved the tire sounds (and not only a creak, but from hard tires there is also a sound when driving slowly on asphalt, and especially gravel.) and add more environmental sounds (leaves, weather, crowds, etc.).
Dynamic temperature of asphalt - the temperature of the asphalt, which will change under the influence of the direction of the sun on the asphalt, the temperature outside, and the path of the tires most often driven by players.
Dynamic weather and working wipers - Prerace customized or random rain (and a track that gets wet and slippery), downpour, fog, Snow and ice surface ability to choose the season or the surface of the asphalt on standard tracks.
Better car damage - better carbody damage (Strange things happen in mods when high poly mesh get damaged), tearing off body parts, shattering glass, brake overheat, engine overheat, gearbox breaking, etc.
Car animation - various animations that mod makers can add with collisions. i.e. adding animated collision objects. it will be possible to add opening of the door, trunk, hood, truck bodies. For example, can be create a tow truck that can lift and carry a car on itself.
Smart AI - Defending position abilities, aggressive overtakes, some unpredictability and overall realism i.e. mistakes under pressure. Standard bots become very predictable and boring after a few races.
Better graphics features - Highpoly driver mesh, visual dirt on cars (windows and body etc.), more realistic smoke, sparks, glowing brake disks, motion blur on rims, high beams & low beams headlights, more driver animations To make the driver look more alive he need to gear change, controll the levers and buttons. etc.
Better force feedback - Many players say that other simrace games are better at force feedback. That it gives more information when driving also here Real time FFB monitor and min force FFB slider - Some people want this https://www.lfs.net/forum/post/1967106#post1967106.
In-race Safety car bot - Also quite obvious and highly anticipated feature.
Server-side tire heat value - For nonrace mod only in cruise mode, the ability to change the value of the tire heating (or wear) multiplier, (or changing tire treadwear) so that you can drive longer on the same tires, this can be useful for drifters. In the real world (noncompetitive) they use high Treadwear tires to ride longer. or slicks tire preheat in Garage thats Adding a feature from formula 1. It would be cool to see something like that.
Revlimmiter and anti-lag - Also quite obvious and highly anticipated features.
More bumps on tracks in general - The asphalt on the tracks is too ideal, on many real tracks it is not. sometimes there is not enough variety.
Changing size of wheels and tread wear of tires in the garage - self explaining name. For cruise mod only.
Car Ping flickering fix - I think we all noticed that in LFS cars online twitched more than in other simrace games, apparently LFS use a different algorithm for displaying the player's position. perhaps it is worth at least optionally making another smoother system. Like in iRacing or Asseto Corsa, so that the hoster can choose as he wants.
Of course, I would like to see all these features in one form or another sometime in the game. But it is impossible to get everything at once.
Choose what is most important to you.
And I would like the developers to pay attention to the most popular features.
But first, I want to say that these are not only my preferences, I studied the Improvement Suggestions forum and chose the most frequently encountered feature requests and wrote them down in a poll. I did not add the options that will be added in the next update with graphics, night and physics. Also all car requests as they can be covered by the new mod system. Track requests are also covered by the trackeditor option. Initially, I maked about 30 options, but then I realized that in the poll there was a limit of 15, so I had to delete and combine something.
Maybe somewhere in forum already had a similar thread. But I think that now it will be more relevant. already a lot of what the players asked for has been added. And this post can give developers an understanding of what players want the most.
Features:
Track editor - same as mod system. New software to be able to create tracks for LFS. LFS with ingame browser of tracks created by players with filters, rating etc. (that would be clear that high-quality tracks needed)
Sound improvements - Improved engine sounds so it sounds more realistic and better surround-sound. Improved wind sound, it is especially clear that it is not enough in electric cars, although on straight lines it is basically the only thing that is heard there is the wind in real life. Аlso can be improved the tire sounds (and not only a creak, but from hard tires there is also a sound when driving slowly on asphalt, and especially gravel.) and add more environmental sounds (leaves, weather, crowds, etc.).
Dynamic temperature of asphalt - the temperature of the asphalt, which will change under the influence of the direction of the sun on the asphalt, the temperature outside, and the path of the tires most often driven by players.
Dynamic weather and working wipers - Prerace customized or random rain (and a track that gets wet and slippery), downpour, fog, Snow and ice surface ability to choose the season or the surface of the asphalt on standard tracks.
Better car damage - better carbody damage (Strange things happen in mods when high poly mesh get damaged), tearing off body parts, shattering glass, brake overheat, engine overheat, gearbox breaking, etc.
Car animation - various animations that mod makers can add with collisions. i.e. adding animated collision objects. it will be possible to add opening of the door, trunk, hood, truck bodies. For example, can be create a tow truck that can lift and carry a car on itself.
Smart AI - Defending position abilities, aggressive overtakes, some unpredictability and overall realism i.e. mistakes under pressure. Standard bots become very predictable and boring after a few races.
Better graphics features - Highpoly driver mesh, visual dirt on cars (windows and body etc.), more realistic smoke, sparks, glowing brake disks, motion blur on rims, high beams & low beams headlights, more driver animations To make the driver look more alive he need to gear change, controll the levers and buttons. etc.
Better force feedback - Many players say that other simrace games are better at force feedback. That it gives more information when driving also here Real time FFB monitor and min force FFB slider - Some people want this https://www.lfs.net/forum/post/1967106#post1967106.
In-race Safety car bot - Also quite obvious and highly anticipated feature.
Server-side tire heat value - For nonrace mod only in cruise mode, the ability to change the value of the tire heating (or wear) multiplier, (or changing tire treadwear) so that you can drive longer on the same tires, this can be useful for drifters. In the real world (noncompetitive) they use high Treadwear tires to ride longer. or slicks tire preheat in Garage thats Adding a feature from formula 1. It would be cool to see something like that.
Revlimmiter and anti-lag - Also quite obvious and highly anticipated features.
More bumps on tracks in general - The asphalt on the tracks is too ideal, on many real tracks it is not. sometimes there is not enough variety.
Changing size of wheels and tread wear of tires in the garage - self explaining name. For cruise mod only.
Car Ping flickering fix - I think we all noticed that in LFS cars online twitched more than in other simrace games, apparently LFS use a different algorithm for displaying the player's position. perhaps it is worth at least optionally making another smoother system. Like in iRacing or Asseto Corsa, so that the hoster can choose as he wants.
Of course, I would like to see all these features in one form or another sometime in the game. But it is impossible to get everything at once.
Choose what is most important to you.
And I would like the developers to pay attention to the most popular features.