Hey!
The AI in Live for Speed is no priority at all. But for inexperienced racers and newcomers to simracing they offer a first sight into the simulation. At the moment the performance of the AI lacks behind, even on the higher difficulty levels they can be beaten rather easily. One issue is the racing line the AI drivers follow, which is also visible to the regular driver by activating the racing line in-game. To improve the racing lines, I suggest importing the lines from the hot lap charts, i.e. the world records of the official car/track combinations.
That way the AI follows the quickest path around the track and new drivers will be able to have a competitive reference when learning the tracks. It will offer more competitive driving against the AI without the need to touch the current logic of the AI driving each track.
In my naive thoughts this may be a rather efficient way of implementing a more competitive AI system. Alternatives would probably require the complete redesign of the AI logic. Of course if this is a goal in the future, such an implementation would not be of much use. Also if this proves to require more effort then benefit for a in all honesty low priority part of the game, this idea should neither be followed on.
I hope this was not suggested before. My quick search showed me no improvement suggestion, that followed a similar thought.
Thanks and best regards!
PS: Happy new year!
The AI in Live for Speed is no priority at all. But for inexperienced racers and newcomers to simracing they offer a first sight into the simulation. At the moment the performance of the AI lacks behind, even on the higher difficulty levels they can be beaten rather easily. One issue is the racing line the AI drivers follow, which is also visible to the regular driver by activating the racing line in-game. To improve the racing lines, I suggest importing the lines from the hot lap charts, i.e. the world records of the official car/track combinations.
That way the AI follows the quickest path around the track and new drivers will be able to have a competitive reference when learning the tracks. It will offer more competitive driving against the AI without the need to touch the current logic of the AI driving each track.
In my naive thoughts this may be a rather efficient way of implementing a more competitive AI system. Alternatives would probably require the complete redesign of the AI logic. Of course if this is a goal in the future, such an implementation would not be of much use. Also if this proves to require more effort then benefit for a in all honesty low priority part of the game, this idea should neither be followed on.
I hope this was not suggested before. My quick search showed me no improvement suggestion, that followed a similar thought.
Thanks and best regards!
PS: Happy new year!