NOTE: OFFICIAL VERSION 0.7C IS NOW AVAILABLE
WARNING: THIS IS A TEST
Hello Racers,
Here is a new EDITOR test patch: 0.7B12
It is fully compatible with the existing editor and LFS. The changes are listed below.
Please back up or rename your LFS_EDITOR.exe so you can revert to it if necessary.
Changes from EDITOR 0.7B5 to 0.7B12:
Minor update - really just a test after merging LFS updates
Text entry system language support was improved in LFS
Better alignment of entry screen buttons
Smaller LFS logo on entry screen
Changes from EDITOR 0.7B4 to 0.7B5:
You can use the mouse to click where you want to type in dialog
Changes from EDITOR 0.7A2 to 0.7B4:
New selected text system:
If text dialog is initialised the text is shown as selected
Selected text will be replaced by the next character entered
Use left/right arrow or home/end if you want to edit the text
Right click slider initialises dialog with the current value
Use CTRL+A to select all text in the dialog (e.g. to delete)
NOTE: There is no partial selection - it's all or nothing
Modeller:
Triangles that span two cutouts are detected - message shows index
New button in tri mode "index" - select triangle by entering index
Faster generation of wireframe when you click the 'wire' button
FIX: Error "It doesn't matter what image is on the selected skin"
FIX: OBJ file import can now handle infinite or nan vertex values
Vehicle editor:
FIX: Engine sound names are now limited to ASCII character set
FIX: Animation names now limited to ASCII and the correct length
FIX: Confusing message when texture limit was slightly exceeded
INSTALLATION:
A FULL version of LFS_EDITOR 0.7A must already be installed
Extract the contents of this zip file to your LFS_EDITOR folder
Check that you see 0.7B12 at the bottom of the entry screen
DOWNLOAD:
EDITOR PATCH 0.7A TO 0.7B12 (If you already have 0.7A)
EDIT: Link removed - official version is now available (1.3 MB)
WARNING: THIS IS A TEST
Hello Racers,
Here is a new EDITOR test patch: 0.7B12
It is fully compatible with the existing editor and LFS. The changes are listed below.
Please back up or rename your LFS_EDITOR.exe so you can revert to it if necessary.
Changes from EDITOR 0.7B5 to 0.7B12:
Minor update - really just a test after merging LFS updates
Text entry system language support was improved in LFS
Better alignment of entry screen buttons
Smaller LFS logo on entry screen
Changes from EDITOR 0.7B4 to 0.7B5:
You can use the mouse to click where you want to type in dialog
Changes from EDITOR 0.7A2 to 0.7B4:
New selected text system:
If text dialog is initialised the text is shown as selected
Selected text will be replaced by the next character entered
Use left/right arrow or home/end if you want to edit the text
Right click slider initialises dialog with the current value
Use CTRL+A to select all text in the dialog (e.g. to delete)
NOTE: There is no partial selection - it's all or nothing
Modeller:
Triangles that span two cutouts are detected - message shows index
New button in tri mode "index" - select triangle by entering index
Faster generation of wireframe when you click the 'wire' button
FIX: Error "It doesn't matter what image is on the selected skin"
FIX: OBJ file import can now handle infinite or nan vertex values
Vehicle editor:
FIX: Engine sound names are now limited to ASCII character set
FIX: Animation names now limited to ASCII and the correct length
FIX: Confusing message when texture limit was slightly exceeded
INSTALLATION:
A FULL version of LFS_EDITOR 0.7A must already be installed
Extract the contents of this zip file to your LFS_EDITOR folder
Check that you see 0.7B12 at the bottom of the entry screen
DOWNLOAD:
EDITOR PATCH 0.7A TO 0.7B12 (If you already have 0.7A)
EDIT: Link removed - official version is now available (1.3 MB)