This is my list of requests, I added it to a new poll with other requests from here -
https://www.lfs.net/forum/thread/98163-Favorite-feature-request-in-mod-system-by-most-of-players
More configurations.
We currently have 4 configurations available. That's not much considering how many different bodokits options you can come up with.
I also know mod makers who created mod packs based on one car with dozens of different options, for expanding the body, bumpers, spoilers, hoods, all sorts of details, etc. And they are very indignant about only 4 options that need to be applied to one mod.
Mesh animation with collision.
Various animations that mod makers can add with collisions. i.e. adding animated collision objects that mesh can follow. Apart from the obvious things, like the levers, buttons, door, trunk, hood. For example, can be create a tow truck that can lift and carry a car on itself, or It will be possible to do with a attach trailer to the truck, or a lift, or even a crane.
Ability to change tire and tread marks texture.
Tire textures look a little too gray compared to the real world where they are blacker, In my opinion now it makes the car look worse. And this will allow the texture of the tread and tire marks to change.
Obj export from LFS Editor
also self explaining name.
Add New Modeling Tools.
I know some people who modelling mesh in the modeller, I don't know why, but I would like to make it easy for them. And that they have modeling tools that have become industry standard long time ago, such as, lup cut (in blender shortcuts - ctrl+r) normal extrude like in blender, bevel (ctrl+b) knife (K) and more hotkeys modelling workflow in general to speed up modelling. It is also not necessary to make a button in the interface for each tool limiting the view of viewport, it is enough to make one button that will show hotkeys for all other tools.
More driver animations.
To make the driver look more alive he need to gear change, pedaling, controll the levers and buttons. etc.
6, 8, 10 wheelers vihicle layout
For a greater variety of mods, and various vehicles such as multi-wheeled trucks, or for some fun cars.
Moveable Object vihicle layout (with animation)
Even if an object can move without an engine, for example, as a walk, this will help to make a variety of things realistic: people, animals, insects.
Merge the tri, point and build mode tabs.
This will make the modeller more user friendly. And make the selection divided by type point, edge, triangle (as in blender) so that you can assign materials and build a mesh in one tab.