Not sure - it only does that in the setup screen. There's no rear to the cab either in that screen if you look through the front.
All seems fine on track though so I've just ignored that for now.
Ok, I don't know what happend but last time I tried making 2048x2048 skin the cargo went white, and when I downscaled it to 1024x1024 the cargo skin showed up.. Nevermind everything is ok now and going to remake the skins in 2048x2048
Nice Mod!
I've found a little bug with the dashboard during last week Destruction derby races. If i crash with the front, parts of the dashboar starts to disappear
Clocks are a suboject currently so I imagine they deform separately to the dash - I'll merge them back in to main, crash it a bit and see if it improves. If so I'll update it
I don't think that will help as attachment subobjects are actually merged when the object is created in game.
I guess the only way to avoid this would be to remove what looks like long triangles from left to right just behind the clocks. Although I'm not really sure what I'm seeing from the screenshot.
Have delivered a few thousand kilos with this now.
My big problem is the physical properties. It feels heavy to drive, but bounces around like a rubber ball when it hits something.
LOD2 should have skin mappings too, so it can be less distracting change at distance, but at least the color is the same as LOD1, so it's not a big deal.
I don't think it needs a more detailed LOD2, because it has a boxy shape, but won't hurt either.