I'm trying to position a camera using CPP packets, but need help because I'm obviously doing something wrong. If I want to position the camera absolutely somewhere in the world, how do I do it? What flags do I set in the CPP packet? What does "Follower could not find position" mean when it prints out in red on the screen (during a multiplayer replay if it makes a difference)? Here's what I'm doing in general:
* Picking a world position to point the camera at.
* Setting the position in the CPP packet to +10 on the y-axis and +10 on the z-axis away from the position.
* Taking the arctangent of the delta between the camera and world positions y-axis divided by the difference between the x-axis (arc2(dy/dx)) for the heading of the camera.
* Taking the arctangent of the delta between the camera and world positions z-axis divided by the difference between the y-axis (arc2(dz/dy)) for the pitch of the camera.
The camera seems like it ends up really close to the track. I can't tell if it's pointed in the correct direction or not. Help!
* Picking a world position to point the camera at.
* Setting the position in the CPP packet to +10 on the y-axis and +10 on the z-axis away from the position.
* Taking the arctangent of the delta between the camera and world positions y-axis divided by the difference between the x-axis (arc2(dy/dx)) for the heading of the camera.
* Taking the arctangent of the delta between the camera and world positions z-axis divided by the difference between the y-axis (arc2(dz/dy)) for the pitch of the camera.
The camera seems like it ends up really close to the track. I can't tell if it's pointed in the correct direction or not. Help!