Hello. Just a little idea I thought would be useful for those of us who are struggling with getting real suspension geometry with the LFS Editor.
It can be finnicky to go back and forth between special draw and suspension diagram.
What about the ability to move the bearing objects in 2D (x and z) directly from the suspension diagram view?
It would be more intuitive and easier to make better quality suspension geometry.
Edit:
Another idea is to display more information about the suspension geometry in the suspension diagram (ingame). Measurements of the crossmember width, control arm lengths and strut tower distances. This would allow the LFS modding community to check an LFS car easier and contribute towards better cars if someone sit on better information on how to improve a mod.
It can be finnicky to go back and forth between special draw and suspension diagram.
What about the ability to move the bearing objects in 2D (x and z) directly from the suspension diagram view?
It would be more intuitive and easier to make better quality suspension geometry.
Edit:
Another idea is to display more information about the suspension geometry in the suspension diagram (ingame). Measurements of the crossmember width, control arm lengths and strut tower distances. This would allow the LFS modding community to check an LFS car easier and contribute towards better cars if someone sit on better information on how to improve a mod.