Our gaming group plays and we only recently got beyond guessing the rules to aligning with the more official guidelines. I went over our driving sesssion in a video here https://www.youtube.com/watch?v=YS3GpX9_P6c
At around 4:05 there is a particularly tight situation where I wasn't sure how the rules apply. In particular you can make one block but if you make it near a corner when somebody is almost by your side but not quite it gets fuzzy when the responsibilities shift. If you are by the side they can't squeese you out of the road but if they manage to get in front you can't ram them.
What determines if there is "overlap"? For fast speeds that there is an inch of overlap a micro second before the contact seems insufficient but for slow relative speeds it seems counterintuitive that a car could move sideways and the behind driver have to artificially brake (or is it legitimately how that plays out?).
So how one disintinguishes a barge pass from a forbidden squeezing?
At around 4:05 there is a particularly tight situation where I wasn't sure how the rules apply. In particular you can make one block but if you make it near a corner when somebody is almost by your side but not quite it gets fuzzy when the responsibilities shift. If you are by the side they can't squeese you out of the road but if they manage to get in front you can't ram them.
What determines if there is "overlap"? For fast speeds that there is an inch of overlap a micro second before the contact seems insufficient but for slow relative speeds it seems counterintuitive that a car could move sideways and the behind driver have to artificially brake (or is it legitimately how that plays out?).
So how one disintinguishes a barge pass from a forbidden squeezing?