I have always been impressed with LFS for really trail-blazing racing sim VR. It's still a 'go-to' when someone (and now my kids) want to experience 'VR racing'. The combination of fun cars and tracks, proper 3D mirrors, presence, and high frame rate seem to make for the most immersive set-up.
In the past month I've been experimenting with combinations of SGSS and MSAA, OpenXR (mostly in Assetto Corsa) and Foveated Rendering to get visuals on the HP Reverb G2 that, for the 20deg sweetspot, rival the Varjo Aero in Assetto Corsa. And importantly will do so at a solid 90FPS.
So my question is whether there are plans to move the VR support forward? Any plans for OpenXR support, and perhaps open the door to eye-tracking? It would be great to see LFS maintain cutting-edge from a VR perspective; OpenXR would be a good step.
And is anyone else tinkering with maximising visual clarity in VR in LFS? Or experimented with HMDs and got tips to share as to how to configure to get the best experience?
I did try OpenComposite today, it launched a couple of times - I noted in the 3D options I now had a bar to set the render resolution, which I've never seen before, and it picked up my OpenXR 150% SS as default - but after crashing it now gives me a 'Headset Tracking not detected' error when launching unless I stick back to 'SteamVR' mode. I'll have a bit more of a play over the weekend.
In the past month I've been experimenting with combinations of SGSS and MSAA, OpenXR (mostly in Assetto Corsa) and Foveated Rendering to get visuals on the HP Reverb G2 that, for the 20deg sweetspot, rival the Varjo Aero in Assetto Corsa. And importantly will do so at a solid 90FPS.
So my question is whether there are plans to move the VR support forward? Any plans for OpenXR support, and perhaps open the door to eye-tracking? It would be great to see LFS maintain cutting-edge from a VR perspective; OpenXR would be a good step.
And is anyone else tinkering with maximising visual clarity in VR in LFS? Or experimented with HMDs and got tips to share as to how to configure to get the best experience?
I did try OpenComposite today, it launched a couple of times - I noted in the 3D options I now had a bar to set the render resolution, which I've never seen before, and it picked up my OpenXR 150% SS as default - but after crashing it now gives me a 'Headset Tracking not detected' error when launching unless I stick back to 'SteamVR' mode. I'll have a bit more of a play over the weekend.