The online racing simulator
Racing Rules!
2
(35 posts, started )
Quote from operator0 :Ask and you shall receive . http://www.lfsforum.net/attachment.php?attachmentid=681

Finally got a chance to watch the race. Great Stuff! You two had a heck of a good battle there. Bet you were sweating a bit after that one
Too bad that back marker got in your way, would have been a bit closer at the end. But them's the breaks.
Limiting blocking manuevers is not a great answer as it can get in the way of dicing and leads to insane replay analysis by clerk of the course in case of an infraction.

In my GPL leagues I had a full damage/no protest rules in place. If there was some problem on the track, the drivers needed to work it out between themselves. This led to a really tight knit community of drivers who knew each other very well, and practiced maturity on and off the track. We practiced together prior to race day to learn each others tactics, and we all raced clean and hard. I have video of me and a guy I was used to driving with going 14 laps side by side almost every corner at Mid Ohio. That performance would not have held up to any rules, anywhere. We both agree it was our most exciting and fulfilling GPL race ever. The league had many dices at places like Rouen and the Ring. The mentality of the drivers on the whole led us to that.

The standing rule for acceptable driving was that if a COC reviewed a race and found you at fault, a replay and description of percieved infraction was sent with a one race suspended ban. Warning two led to the ban. Warning three led to expulsion from the league.

We never expelled anyone. Although one git with a bit of the red mist did get a ban at one point. :-) (My favorite competitor, 3 tenths slower, as wide as a house... )

...and whattyoo got against CRC? Those rules are perfectly acceptable in any form of racing. I think they stand up universally.
I'm bumping this up so Dan G can DL the replay I link too in a previous post.
Quote :The problem with "unlimited" blocking I think is when someone is coming up on you and you move over to block, he is there. He either brakes to avoid ramming you or swings out around you. If you attempt a second block, he has momentum and would be there up beside you, so you will hit him and take him out.

Okay, the discussion is a bit older, but I'd like to comment on this. If in that second block attempt the slower driver runs into the other driver, he has taken him out and should be penalized for that. No need for another rule that says "you can't change line a 2nd time" if there is already a rule "you are not allowed to take other people out".

If you said "you are allowed one move", you could even take it further: Two guys racing, the faster one pulling up by the side, the slower one drives him off the track. He could then argue: "hey, i was allowed one move, so I did nothing wrong". Well, that pretty much should show the absurdity of such a rule.

As DBC said: if you use common sense, there is no need for such a rule. A faster will get by eventually, as long as he isnt run off the track and thus there should only be a rule (or common understanding) that you are not allowed to do the latter. Other than that: let them fight.
#30 - Gizz
well #1 we are all using the wrong word here its no so much a "block" its a "obstruction" end story, now ok there are different types of racing with varying levels of contact "F1 and BTCC", but the obstruction of another driver wrong, i dont race in RL myself but me and the oldman look after a race car for a good friend and us being on the recieving end of this a few times i know to be true..


just last night i was racing the FO8 and a battle opened up between me and santanas, now it took me many attemts to get passed him even on corners i knew my car was faster, and it looked the same thing for him when i was leading..

you DONT have to obstruct a driver to hold him back, if your slower on the straits well i got news for ya "this racing", if you had a slower exit from the last corner than the car behind well say goodbye to your position...

if you class your self as "pretty quick" medioker what ever then you will know that come off that racing line and your dropping bags of time, last night santanas drove perfectly and for me to pass him i had to have a hell of a lot of extra speed to get past as he put his car in such a position i really had to come off the line , this means breaking spots go out the window and same for turn in points and power on points... a couple of times i got along side him but due to the change of line i couldnt finish the monouver...

he didnt "block/obstruct" me once in several races but he made me wrk for every attemt, thats racing, obstruction is NFS stuff sorry but thats the truth... just look at a few of the F1 races gone by in the last few months, drivers being over taken on the strait and they dont move they let it happen, if there faster then there going to overtake if you made a mistake in the last turn and exit with a lower speed they will overtake, this "block" rule IMHO is a load of bull, no offence you can defend your possition without driving like someone out of tango and cash....
Quote from Gizz :I wrote a book.

You have a replay of that? I'd love to see it.
#32 - Gizz
im afraid not but ill ask santanas tonight if i see him, although im not sure weather to post it anyway as its actualy ambarassing as i flew off 2 laps before the end while trying to push that little bit to hard grate racing though

Quote :i wrote a book

LMAO!!!
This is a necessary rule and it's not hard to enforce in a league even without reviewing replays, if a driver is blocking unfairly down a straight other drivers will soon bring it to the attention of admins.
Quote from Nard :........... The only thing I hate about that is how they put so much pressure on you. I usually hold for those laps then just drive myself off the track like a noob.

lol, I can so relate to that.
Below is the link for the Code of Driver Conduct from the Confederation of Australian Motorsport Manual 2005 edition.

http://users.on.net/~bergpand/LFS/CODC.doc

My team (Screaming Donkey Racing) used this as a base to develop our Code of Driver Conduct (which is below) that is enforced on our server (when its up).

SDR Drivers Code of Conduct
Screaming Donkey Racing wishes to promote safe competition avoiding car-to-car contact. All competitors racing on our servers should adhere to these guidelines at all times.

a) No weaving on the straight

b)
No blocking on the straight

c) No repeated blocking in corners.

d) It is the responsibility of the car performing an overtaking manoeuvre to do so in a safe manner, do not expect the car in front to give way if you are only part way past.

e) Care must be taken when re-entering the track. A report may be made by a race of official to the Clerk of Course(admin) notifying the Clerk of Course of any drivers who have apparently or actually breached the
above guidelines. This report will list drivers involved in any dangerous or unsportsmanlike procedures and will request the Clerk of Course to pay special attention to these drivers.
If an incident is particularly serious, at the discretion of the Clerk of Course, this may result in exclusion from the
Race/or Championships.

f) A blue flag means the car behind you is on a higher lap than you are and "don't hold him up or obstruct him". When a lapping car approaches you are presented with a blue flag a driver must make plans to allow the car behind clear passage for overtaking as soon as is practicable and safe. If racing for position with another car it is acceptable for the battling pair not to immediately yield to the lapping car behind them, however the slower cars must yield to the lapping car with little delay. The exception to the blue flag rule is when you are faster than the car behind you even though he is on a higher lap. You will still get a blue flag but obviously you will pull away from him if you are faster. This can occur, for example when the faster car has just left the pits and because he comes out in front of the slower car who hasn't yet pitted he is on the previous lap and gets a blue flag. But he should just drive away into the distance. If he holds up the car behind for any reason he has disobeyed the blue flag. You can not obstruct a car that is about to lap you. Put another way, you should not hinder the progress of a car that is in a higher position than you.

g) Every driver, no matter his skill level or speed, is fully entitled to follow the racing line all the way around on his qualifying laps and it's up to others to overtake him or time their own run so that they don't meet him (if they want a clean run).

*Competitors who breach the guidelines above will be given official notification
that further indiscretions may result in exclusion from SDR servers or competitions.

Definitions and Limitations.

The Track:
For purposes of definition the "track" or "circuit" is bounded by painted lines, curbs (& ripple strips etc) and run-off areas and excluding the pit area. When overtaking another car this must be done on the "track". If a car gains a position by using any area outside the track he must yield his position back to the car he just overtook. This includes cutting corners, or using non-track areas. Penalty: Stop Go. Some flexibility for minor incursions will always be considered, for example if a wheel touches the grass during an overtaking manouvre their won't be any penalty, it won't be considered an infringement.

The Pit Area
A painted lines bound the pit entry and exit areas. The lines bounding the entry and exit must not be crossed. The yellow lines after the pit exit are considered a part of the track but must not be crossed by a car exiting the pits. This is for safety of all drivers. Circulating cars should be wary of cars leaving the pits and exiting cars should be wary of circulating cars. A speed limit of 80kph (approx 50mph) will apply to the pit area and sometimes a portion of the pit road entry and exit (as signed). Default LFS penalties apply.
Pitting on the final lap of a race is not permitted. A car must not finish the race in the pit area. Only cars finishing in the track area will be counted. Cars pitting on their final lap will be given the designation: DNF (did not finish).

edit
This Code of Driver Conduct is still being refined so if and when it changes I will edit this post aswell.
/edit
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Racing Rules!
(35 posts, started )
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