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[SOLVED] [VR] No positional tracking with Samsung Odyssey+
Hiya! I get rotational, but no positional tracking with my Samsung Odyssey+ headset. I have no problems in other games. I use Windows 10 and SteamVR.

Got it to work! This turned out to be a SteamVR issue. Uninstalled, then reinstalled SteamVR, and now it works!

Another issue that may or may not be related is that the VR 3D looks kinda odd. As if the FOV isn't correct, but I've tried various values and it doesn't help much. I can't quite put my finger on it, but when I look in the distance, it just looks off. (But maybe it's just a side effect of the positional VR not working *update: I don't have time right now but will do a race later to see if this issue is now fixed as well, now I have positional tracking working)
#2 - gu3st
It'd be really nice for OpenXR headsets if LFS natively supported OpenXR. It's the clear future for VR and removes unneeded layers.
Yeah that would be rad. SteamVR is a pain
** Best answer **
https://www.lfs.net/forum/post/1966239

> Go to WMR settings/ Headset display tab / Experience option> put it to "Best visual quality"

This turned out to be the fix for my weird visual problem! Without it, the image is weirdly skewed. All works now! This is great!
#5 - gu3st
Quote from bitplane :https://www.lfs.net/forum/post/1966239

> Go to WMR settings/ Headset display tab / Experience option> put it to "Best visual quality"

This turned out to be the fix for my weird visual problem! Without it, the image is weirdly skewed. All works now! This is great!

I'll have to experiment with this to see what the change is. I know it'll do a lower resolution but I wonder if it's reporting a incorrect distortion matrix or something.
Could be, there was a difference between looking to the sides and up/down - one of them looked more weird than the other, which I guess shouldn't happen Tongue When I tilted my head, vertical stuff remained vertical instead of rotating, while horizontally things did properly rotate.

Are you an LFS programmer? If I can be of any debugging help let me know.
#7 - gu3st
Quote from bitplane :Could be, there was a difference between looking to the sides and up/down - one of them looked more weird than the other, which I guess shouldn't happen Tongue When I tilted my head, vertical stuff remained vertical instead of rotating, while horizontally things did properly rotate.

Are you an LFS programmer? If I can be of any debugging help let me know.

No I'm just someone with the same headset and I know that it's had some weird behaviours in other sims too.
Ah I see, well, Googling for the VR SKEWED issue brings mostly links to LFS, but also one here for a flightsim https://forum.il2sturmovik.com/topic/68846-weird-keystone-skewed-distortion-in-vr/ And that one is with a Reverb too, just like the topic on this forum that solved it for my Odyssey.. so I think it's not really an LFS bug after all, and also not a Odyssey bug, but more of a weird combination of WMR code + some specific games?

Either way, it's good to know to always put that setting on 'best quality' Tongue

Edit: also found one for War Thunder: https://forum.warthunder.com/index.php?/topic/515231-fix-for-view-distortionbarreling-in-windows-mixed-reality/

I've been trying to find out what this setting does in the first place, just out of curiosity, but can't find any information either. It sounds to me like Microsoft shouldn't have included it in the first place, as it only causes problems, without actually improving performance (as far as I can tell). Ah well.
works for me, too! I have HP Reverb G1...changing the WMT to "Best Quality" is the fix!

FGED GREDG RDFGDR GSFDG