Hello everyone
Back again with another project. I know my EG project is still not finished, but I like to juggle several balls at once. I also figured that a car I'd currently like to make even more than the EG is an S15. And I'd like to prioritize this car over the civic project for now. And I also figured that I'd do it right this time with absolutely all proof necessary to make it as clear as possible that I have full ownership of my model.
The model itself is as you can see based on the Nissan Silvia S15 Spec-R aero. A car I feel is necessary to be in the game. And with retopos now being officially banned I figured it was a good time to step in and make a decent version of my own.
It was made using blueprints. So far I have 6 hours and 30 minutes into it.
The workflow involves making a highpoly model with subsurf workflow.
And then to retopo or optimize this model into a more game friendly model but still retain the visual quality.
Here is a 16x timelapse of the current modelling progress. This is the 6 hours condensed into a 20 minute video. The drum and bass music I felt was fitting because it's nostalgic for the old days of LFS drifting video edits
This mod will be under the LFS derivative license in the end and hopefully become a platform for S15 mods.
Back again with another project. I know my EG project is still not finished, but I like to juggle several balls at once. I also figured that a car I'd currently like to make even more than the EG is an S15. And I'd like to prioritize this car over the civic project for now. And I also figured that I'd do it right this time with absolutely all proof necessary to make it as clear as possible that I have full ownership of my model.
The model itself is as you can see based on the Nissan Silvia S15 Spec-R aero. A car I feel is necessary to be in the game. And with retopos now being officially banned I figured it was a good time to step in and make a decent version of my own.
It was made using blueprints. So far I have 6 hours and 30 minutes into it.
The workflow involves making a highpoly model with subsurf workflow.
And then to retopo or optimize this model into a more game friendly model but still retain the visual quality.
Here is a 16x timelapse of the current modelling progress. This is the 6 hours condensed into a 20 minute video. The drum and bass music I felt was fitting because it's nostalgic for the old days of LFS drifting video edits
This mod will be under the LFS derivative license in the end and hopefully become a platform for S15 mods.