Hey guys! I am happy to announce that I am bringing back the R8 with a new model. I am 99% pretty sure it isn't ripped from a game. It's going to have the same chassis, sound, setups, etc as my old R8. So we will still have the great feel we had before I am mostly done with the exterior and I'll be moving onto the interior soon. I should have the first version uploaded for review in a couple days.
The engine sound is amazing and the car design too, but the mod does not allow us to put the slick tyres, then on track the car feels horrible with normal tyres, overheating and having no grip. The weight distribution also has to be reviewed, because during a braking zone all the time the rear wants to step out. Other than that,everything is perfect.
Thank you very much! I am currently working on greatly improving the dash textures as we speak. Already looks much better. I'll get that done and the LOD3 skin support and then I'll let you know when I am finished
I just recently published these new changes:
- Greatly improved dash texture quality and added new icons, etc.
- Created skin support on LOD3
- Added steering wheel textures
- Created a brand new steering animation for the car's specific steering wheel. Really made sure that hands aren't clipping through the wheel frame by frame.
Other things I have recently done lately to get ready for mod approval are:
- Calculated real downforce converting lbs of downforce to newtons at multiple different speeds for accuracy. I used an article I found and tested downforce at different speeds. Very close to real life.
- Created a nicely working skin template (people have already made skins for my AR-EIGHT and they look great)
- Fixed all bad normals and errors in LFSE
- Updated engine sound to make sure it's not clipping (hardly at all now)
- Refined all default setups for a good driving experience. I had multiple wheel users test my suspension and scrub to make sure my default setups are an enjoyable experience for all users across mouse and wheel.
- Patched up random triangles/areas on the model.
For sake of consistency I would suggest to remove the Track kit configuration and make a seperate mod with it (Cup version or something like that),where it can have realistic aerodynamics values and settings like adjustable wings,where also addition of slick would make sense.
Yeah I have been fighting myself over this. I want to keep the body kit purely for cosmetics/car shows but it's also true that the body kit doesn't change my already calculated downforce for the stock versions. I'll have to think about this because I do agree to some degree.
I was checking this mod for approval and there are a few issues, which needs to be addressed:
Can you please use the clear skin (5587CD_Default) for the default color and not the (5587CD_Digital1)?
- Side skin mappings are flipped in all LODs (attached screenshots);
- The frame could be improved;
- The gauge cluster aspect ratio is not correct (the circles are stretched);
I have completed the following issues you mentioned with details below. Please review when you have the chance!
- Skin template fixed. I found an issue where my left side was the main while it should have been the right side. I checked the skin overlays for both left and right and it seems fine now. I also updated skin template so it's not as stretched looking.
- Created a more accurate frame using chassis pictures online (while retaining the correct curb weight, weight distribution and center of gravity).
- Fixed the stretched gauge ratios. I also improved gauge textures and tris. I created new gauge tris to make the cluster look more uniform as well.
- Updated first skin to be a normal default and also created new default colors.
Ok, sounds good, I’ll make that rim protector change! As for the slight tire poke, that was a result of making the scrub feel correct. I had some wheel users test it out. I’m a bit afraid if I change that slight poke, it’ll throw a lot of things out of wack. Is that absolutely needed in your book for it being approved? I understand if yes, but it would be nice to keep all the suspension and setups as is because I have had wheel users test it for me already.
Just checking the lod2, and it seems quite high with about just shy of 8k. The lod2 should be closer to 1k tri for performance sake. It's not too hard to make, just takes an hour or two depending on if you want to include the wings as configs. Just retopo it manually keeping the shape, and I usually do the windows as matt black to keep simplify the potential gaps