It seems the front mudguards can get damaged just from "normal" driving. Two-wheeling can make them scrap the ground? They look bit strange when bent. Not sure what to do about it, maybe shorten them?
Thanks for your feedback The mudguards have quite a lot of polygons so that's why the damage on them looks strange. But I wanted to keep them smooth. I will have a look at the scraping.
- added 3° caster for better force feedback
- moved battery and fuel tank to the right for better weight balance
- stiffer and lower default setup
- added chrome parts
Updated some textures with my own photos:
- headlights
- tail lights
- indicators
- brake light
- roof cloth
- roof locks/buttons
Changed some chrome parts to shiny silver
This mod is just perfect! It had five stars already, but it will need the sixth star after the latest update
Btw, I have a little bug-report. Because of my small monitor I use a custom view placed on "the bonnet" in front of the driver. This view triggers a bug where the front mudguard disappears at a certain steering angle in combination with certain car tilt (probably some graphic optimization with concealed wheels)
Very nice, looking forward to the updated version Are you planning to use a variable shine option for more realistic shading of interior wood and exterior leather imitation?
I tired to use it on the wooden dashboard but the reflections weren’t so visible because of the vertical angle of it. But I will try again. I can also experiment with the leather but I’m afraid it won’t look good because we can’t control the roughness. Maybe a slight hint of reflections will look better than no reflections.
True, completely forgot about those issues with vertical angles. However, there are some workarounds. The easiest way is to change the angle of the dashboard (have seen some photos, but I am not sure, how vertical it should be IRL). The more complicated workaround is the one used in a chrome decor of a Škoda 110 L dashboard. It uses some additional triangles, which are not visible to the player but help to adjust directions of normals. I was not sure if I should mentioned it here because your case is more complicated, but found that it could be done, if applied to edges of the dash. Of course, the main thing is to find a good topology to prevent some strange artifacts which can be an unnecessarily exhausting work.