Hello everyone,
recently cutting in simracing made the news again, when a big team purposefully used a track area that was deemed out-of-bounds in the qualifying session for a big 24 hour race in a different sim. Track limits and the enforcement of the rules are always an issue and there are pros and cons for and against punishing these infringements. At the end of the day it comes down to event organisers and server hosts to investigate the situations and to interact with the drivers on a case by case basis. If done consequently, it takes a fair amount of work to realise it. If no InSim program is created, running and in place that relieve some of the workload all tasks can only be done by manual reviews.
I had a quick idea of mine is to give hosts and organisers options of server side automatic penalties for cutting… probably suggested some time ago by someone else, but a quick and shallow search though the history returned no result in that direction. But unlike available steward circles as autocross objects that spectate the driver, small increments of time should be added to the time as penalty. One example of an implementation in racing games would be Gran Tourismo Sport or Gran Tourismo 7. While not without criticism it is an essential element to encourage fair and sportsmanlike racing in the online races.
Live for Speed has also automatic policing systems for false starts or pit speed and Live for Speed already has a similar system in place for autocross time trails. Whenever a movable object is hit, a time penalty of two seconds is added to the final classification for the driver.
recently cutting in simracing made the news again, when a big team purposefully used a track area that was deemed out-of-bounds in the qualifying session for a big 24 hour race in a different sim. Track limits and the enforcement of the rules are always an issue and there are pros and cons for and against punishing these infringements. At the end of the day it comes down to event organisers and server hosts to investigate the situations and to interact with the drivers on a case by case basis. If done consequently, it takes a fair amount of work to realise it. If no InSim program is created, running and in place that relieve some of the workload all tasks can only be done by manual reviews.
I had a quick idea of mine is to give hosts and organisers options of server side automatic penalties for cutting… probably suggested some time ago by someone else, but a quick and shallow search though the history returned no result in that direction. But unlike available steward circles as autocross objects that spectate the driver, small increments of time should be added to the time as penalty. One example of an implementation in racing games would be Gran Tourismo Sport or Gran Tourismo 7. While not without criticism it is an essential element to encourage fair and sportsmanlike racing in the online races.
Live for Speed has also automatic policing systems for false starts or pit speed and Live for Speed already has a similar system in place for autocross time trails. Whenever a movable object is hit, a time penalty of two seconds is added to the final classification for the driver.
- My idea therefore could be implemented by extending the functionality of the autocross penalties to qualifying and race sessions.
- Further options could include the adjustment of the time increment as, for example for races, 0.5 seconds might feel more suitable.
- Similarly it would be nice to have a circle object, that also triggers the time increment. It could be a way to avoid object ricochets triggering time penalties for uninvolved cars. Server settings could control if objects, circles, both or none trigger a time penalty.
- In case of manual checks, the option of removing, adding or amending penalties by increasing or decreasing the total penalty time
- Lastly it would be a good option if these time penalties can be served during pit stops, so the final results are not too influenced by these little time penalties.