The online racing simulator
#1 - HX7
Is anti-pitch geometry possible in current suspension system?
I encountered the problem when I was tuning a F-dori(FF drift) car. That is the car pitches too much when you are doing some quick transition(but throttle control won't cause so much pitch because it only have ~0.5g max and changes gently compared to tyre's side force and I think this is okay with no anti-feature here(which is on wheel center)). I also searched the forum about "anti-dive" or something similar but find it's only mentioned in a physics progress report in 2009.
In current LFS version, we only have front view anti-feature(anti-roll) on MacPherson and Double Wishbone and side view anti-feature(anti-pitch) on trailing arm(which can only be used on rear suspension). Is it possible to implement anti-pitch in all suspension? Or there are some difficulties on technical side? I know programming is not so easy, but this would be inspirational by considering it!Thumbs up

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