Just a heads up, with WWDC going on you can get games that normally only run in Windows running on macOS should you be running the Sonoma macOS 14 beta. You also need to have Xcode 15 (and no other version of Xcode installed), the command line tools installed, and an Apple Developer account so you get access to the Game Porting Kit. After you've done all that they have instructions on building Wine from source using Homebrew and their Rosetta 2 layer to convert x86_64 programs to arm64. I've done all of that and I got Live For Speed working in about an hour on a MacBook Pro M2 Max. Frame rate is a little stutters here and there but it's working and I didn't have to pay Crossover to run it (Although I do have a lifetime license for that as well).
For what it's worth, the first lunch of the game is very slow from loading the textures, and subsequent lunches too. But once it's in the menu everything is pretty quick from that point forward. The GPU is reported as an NVIDIA 8800, and I find that really funny given how much Apple and nVidia hate each other. FPS is around 30-40 @ 1080p. It's fine, enough to get some LFS time in on a laptop that otherwise wouldn't be able to run it. I'd say this is a win. I also unlocked S3 on this, and that process went fine as well.
For what it's worth, the first lunch of the game is very slow from loading the textures, and subsequent lunches too. But once it's in the menu everything is pretty quick from that point forward. The GPU is reported as an NVIDIA 8800, and I find that really funny given how much Apple and nVidia hate each other. FPS is around 30-40 @ 1080p. It's fine, enough to get some LFS time in on a laptop that otherwise wouldn't be able to run it. I'd say this is a win. I also unlocked S3 on this, and that process went fine as well.