Hey guys, just posting some progress shots on a new public s13 hatchback (for a few reasons, with the main being allowing derivatives), building upon the existing SLX130. I have plans to release a stock version as the base, a drift version, then race version (hopefully with a type x kit)
Just listing out the work I did to hopefully make review go a bit quicker as Scawen stated in another post.
*this is a catchup post for the work over the last couple months*
I started with this source for the hatchback part:
https://sketchfab.com/3d-model ... 8ff40ecb39202b57811b5ef):
Well, it looks about as much as it costs, and I double checked against other 180sx mesh and it didn't seem to match any from a game (I hope not at least, it's barely accurate)
Pretty rough shape, I started modeling the mesh using photographs, ideally using low fov or zoomed in to not have the perspective mess with the lines, but finally resorted to using some blueprints to dial it in the rest of the way.
It was off quite a bit in all dimensions.
Added the texture mapping, and it starting to look okay while the paint is black (I know the rim logo needs to change, and thats the drift version, keeping the motivation going lol)
Got tired of aligning the rear, made a handle from scratch instead
Time to do some proper trim since just the texture wasn't quite cutting it.
Found the correct wheel base, adjusted suspension, moved rear forward to match blueprint
Adjusted rear as linked similar to above. After spending so much time adjusting this mesh, I might has well have made one myself, it's probably the same time.
Made a custom cluster with the new backing system, skinable background surrounding the gauges, skinable radio, and made a shifter with a boot
Cluster:
Shifter and radio skin (lol):
Sunvisors & Wipers from RB4 (such an easy QOL upgrade):
How it's sitting now (using the drift rims, won't be on the stock version):
All in all this is less than 40k triangles total, leaving lots of headroom for additional parts.
Next on the list is to: make the body lines a bit cleaner from the back, finish the interior for the hatch, find or build some visible suspension pieces, cleanup and sort some of the textures, currently over the 5mb limit (aiming to have clear descriptions for each texture as well for other content creators)
Let me know what you guys think, I'm pretty excited to finally get a legal s13 hatch in LFS that you guys can build upon.
Just listing out the work I did to hopefully make review go a bit quicker as Scawen stated in another post.
*this is a catchup post for the work over the last couple months*
I started with this source for the hatchback part:
https://sketchfab.com/3d-model ... 8ff40ecb39202b57811b5ef):
Well, it looks about as much as it costs, and I double checked against other 180sx mesh and it didn't seem to match any from a game (I hope not at least, it's barely accurate)
Pretty rough shape, I started modeling the mesh using photographs, ideally using low fov or zoomed in to not have the perspective mess with the lines, but finally resorted to using some blueprints to dial it in the rest of the way.
It was off quite a bit in all dimensions.
Added the texture mapping, and it starting to look okay while the paint is black (I know the rim logo needs to change, and thats the drift version, keeping the motivation going lol)
Got tired of aligning the rear, made a handle from scratch instead
Time to do some proper trim since just the texture wasn't quite cutting it.
Found the correct wheel base, adjusted suspension, moved rear forward to match blueprint
Adjusted rear as linked similar to above. After spending so much time adjusting this mesh, I might has well have made one myself, it's probably the same time.
Made a custom cluster with the new backing system, skinable background surrounding the gauges, skinable radio, and made a shifter with a boot
Cluster:
Shifter and radio skin (lol):
Sunvisors & Wipers from RB4 (such an easy QOL upgrade):
How it's sitting now (using the drift rims, won't be on the stock version):
All in all this is less than 40k triangles total, leaving lots of headroom for additional parts.
Next on the list is to: make the body lines a bit cleaner from the back, finish the interior for the hatch, find or build some visible suspension pieces, cleanup and sort some of the textures, currently over the 5mb limit (aiming to have clear descriptions for each texture as well for other content creators)
Let me know what you guys think, I'm pretty excited to finally get a legal s13 hatch in LFS that you guys can build upon.