The online racing simulator
Tested a bit with a replay I made.

Replay: BL1; GTT; 8 AI's + me; 1 lap race
VGA: Radeon 9600XT, Catalyst 6.5 + ATI Tray Tools

If changing just an lfs.exe doesn't change LFS graphics settings, then I believe the results should be comparable (I tried to keep the method of testing 99.99% similar).

Frames: 3769 - Time: 109148ms - Avg: 34.531 - Min: 22 - Max: 54 _ U; 1st time
Frames: 3791 - Time: 109192ms - Avg: 34.719 - Min: 23 - Max: 54 _ U; 2nd time

Frames: 3778 - Time: 109289ms - Avg: 34.569 - Min: 23 - Max: 53 _ U19 1st time
Frames: 3801 - Time: 109159ms - Avg: 34.821 - Min: 23 - Max: 55 _ U19 2nd time

Frames: 3765 - Time: 109231ms - Avg: 34.468 - Min: 23 - Max: 54 _ U20 1st time
Frames: 3801 - Time: 109404ms - Avg: 34.743 - Min: 23 - Max: 52 _ U20 2nd time

*1st time = the replay ran for the 1st time after entering LFS
*2nd time = the replay run for the 2nd consecutive time

I used U19 until today, and I never had any performance issues with it, not a single one.
If anything specific needs to be tested, I think I can do that.
Do you think we can get people testing it that actually HAVE the problem, rather than ones that are pointless for test results? And not the usual: "everything works fine over here" ...... :doh:
Quote from Tweaker :rather than ones that are pointless for test results?

How can any test result be pointless?

U vs U20. Paused, back of the grid, cockpit, 17 BF1's @ AS6, identical gfx setup, identical fps. ATI drivers 6.14.
Intel P4 2.8GHZ,ASUS P800-E deluxe motherboard,ATI 9600 256MB graphics card,Windows Sp2.....70 fps,but in internet 2mins go to 20 fps....wtf.....1024x768 min graphics...in full 20fps....wtf??? illepall Patch p05 75 fps max graphics lol.....
Quote from filur :Radeon 9550SE, no change in fps.

You are the few in this thread that have not had any problems with the patches. Wouldn't it be better if the people that are actually having trouble (in this thread) to post their test results? Sure, posting results showing that you don't have any problems with the patches at all only ruins the possibility that it is indeed a patch issue. Users have already explained that they have used a base driver for a long time, and when updating to test patches they get poor performance. Changing graphics drivers hasn't helped me or a few others.



I am still testing, and will have my results as soon as I have the time.
#56 - CSU1
:sadbanana always 40 fps I couldn't give a schmit
Quote :I notice the most FPS drops when seeing things like fences, trees, and smoke or dust.

Tweaker, I suggest that if you have adaptive anti-aliasing enabled in the CCC, then that's your problem. Your gfx card is smoothing out the edges of your transparent textures (alpha textures) which is creating lots more work hence lower framerates when viewing trees, etc. Turn it off and frame rate should return to normal. If it's off already then... sorry, can't help
Also Scawen (Dunno if this is related) I also get the black screen bug still. It is most likely the incomplete Vista drivers because in XP it works 100%

Note: These tests are being run in XP, but Vista yields the same results

Testing now to see which EXE brought the FPS hit.
Ok, I did some testing, Paused at S/F line, GTi, Blackwood, I am the only car, Real Mirrors on.


U = 59.9FPS and 60 FPS
U8 = 60 FPS, but not as solid as U (Seeing more down into the 59.0 and 58's)
U9 thru U18 = Same as above
U19 &U20 = 60 FPS, but jumped down to 50 FPS every 10 seconds or so (on average)

Scawen, I don't know if theres anything more that I can do to help, but I'm willing to.

EDIT: Also Scawen, for some reason, but switching in and out of U and Uxx, I somehow am now a demo racer, and I have no unlocks. Would you mind fixing that please? Thanks in Advance
Quote from dawesdust_12 :EDIT: Also Scawen, for some reason, but switching in and out of U and Uxx, I somehow am now a demo racer, and I have no unlocks. Would you mind fixing that please? Thanks in Advance

That's done.
Hi Scawen, I've run a 2-lap MPR benchmark on LFS U20 and U (from your LFS_U.zip). Identical LFS configuration settings. Benchmarked with Fraps v2.7.2.

Procedure of testing for both LFS versions:
Opened MPR
Started benchmarking when the second reds on the virtual start lights came on
Used TV view with FPS, minimap, names on cars and position list
Ran for exactly 2 laps (as close as I could get)
Stopped benchmarking

LFS_U
Frames: 15309 - Time: 143398ms - Avg: 106.759 - Min: 49 - Max: 203

LFS
Frames: 15022 - Time: 143403ms - Avg: 104.754 - Min: 46 - Max: 203

Wouldn't it be handy if LFS had an integrated "timedemo" type benchmarker..

*edit: I ran both again and they turned up the same averages.
here i have a x800gto2 16 pipeline with omega catalyst 6.7 ed no fps drop has been seen.
i have x800xl (16 pipeline too - Not overclocked or anything)

Frame rate rock steady :P

But, if your the kinda person who worrys about fram rates on LFS, you REALLY NEED to get a new card.!
I am not at my computer right now to do more and more testing, but last night I realized what might be slowing me down. Not sure, but this gives similar results....

First, the Z-Buffer set at anything other than 32 results in some laggy performance. I DO remember that I used to run it at 16, and the game ran just fine and there was really no visual or performance difference to that of 24 or 32. Recently I have been using 32, which worked fine. I am not really sure what it helps with, but it seems with the same drivers I used to use when using the buffer setting at 16, it gives some poor performance. Basically it makes things studder and everything doesn't look or sound smooth at all. On top of this, the Minimum Sleep setting has always been set at 1ms for me. If I were to set it at 20ms or anything above 1ms, I get the same studdering symptoms and it basically is one way to recreate it. However the biggest factor of all this is the difference between Singleplayer and Multiplayer. With LFS set for the smoothest possible settings, I can play with a full grid of AI using some hi quality skins (something around 30-40 texture memory usage) at a reasonable 20 fps. The lowest averages are like 15, and when leading cars and seing them in the mirror, it is around ~25. That is in Singleplayer.

But if I join a Multiplayer game with the same settings, it seems my FPS drops a huge amount. I am not on any unstable connection or having problems with my network, it works beautifully. When things like the skin download activate, or a clump of cars are in front of me when starting at the back of the grid, the game just wants to studder and every so often pause very quickly at wierd rates. Multiplayer is where I seem to get worse performance now. The start grid bug you fixed where cars looked stalled, that almost felt related to me, because there seemed to be very low FPS when nobody was moving. Once the lights dropped, and everyone starting moving, it kind of fluctuated. Cars looked like they were sliding off their correct directional paths (like sideways), and it just feels like a netcode problem to me. Some may say that network lag doesn't lag your video, but I really believe it does in LFS.

If I join a German server that pings around 200+, FPS performance can be very poor alongside the poor connections between me and other players --- so there is some skippy cars on the track, along with studdering video lag when I see this. It just develops into one big mess of performance issues... like it is all combined into one and 'overloaded'. If I join a North American server or something below 150ms, FPS is usually ok, but there are some players that join who are from Australia or Europe and have noticeable lag. It just drops the performance, as if the game is requiring too much resources to make it as smooth as possible.

Strange theory of mine but, when I've tried other clean installs of new video drivers, there is only about a 3-5 fps difference, but they all lag to some bad extremes. Especially when in Multiplayer when in front of a full pack of cars coming into BL's Turn 1 and using the "look behind" view... my FPS is to a crawl. In Singleplayer I only notice it a tiny bit (naturally, because it is showing more objects), but in Multiplayer on a server, something is affecting all of this. So I don't think it is entirely specific with the test patches, because I have experienced this only shortly after the patch with the BMW. The netgraph/lag-bars in the lower left don't seem to be true also. Like when downloading a skin, they stay low and steady, even though I can notice visual lag and player lag. The skin download used to cause minor 'blips' when active, but now it seems to create more than just tiny clicks... it is big pauses --- as if it is really eating away at my computer momentarily.

Playing in Singleplayer, or viewing a SPR seems irrelevant to me, because the results for that are normal I suppose. But playing in Multiplayer is troublesome for me nowadays. Viewing an MPR is no different to an SPR, it is the live/online playing that makes things feel worse.
Quote from Tweaker :Some may say that network lag doesn't lag your video, but I really believe it does in LFS.

If you join a multiplayer game and somehow stop your internet connection from working, do you notice any fps change?

I've lagged out many times, from servers crashing to my ISP dropping my connection, and i've never noticed a frame missing while basically having infinite lag.
It isn't the lag where your connection drops completely or times out briefly, it is as if I cannot recieve enough information for every driver, and then everything is 'simplified'... however, it always makes it feel like I am recieving way too much data and it is overloading my system. Hell if I know what it is exactly.... but I know for sure that the download skin feature lags me at least. And it never used to drop my frames as much as before. If you don't have any framerate issues or feel like your harddrive is chunking up when downloading a skin, I dunno, maybe it is some hardware issues.
I get a twitch when new skins are applied to cars, not during the actual download.
Quote from filur :I get a twitch when new skins are applied to cars, not during the actual download.

Hmmm yeah the twitch is normal. But when that "Downloading...." message appears, I notice performance dropping then.
ATI 9600 (256mb) P4 2.8GHZ,512 DDR.....50fps on 1024 med graphics....and sometimes (10-20s in a minute goes to 10-15fps) wtf?
but did you proof you dont have any antivirus-programms on, or to many tasks running?
you should search on your machine the fault first, before posting. maybe it is caused by lfs, but you cant really say.
tasks:Steam,Audigy,Network,Ati control,Bluetooth.....
I have R9800PRO (non OC), Catalyst 6.1 and U20. I have somethink about 100fps but sometimes fps drops to 15-20ps for few second.

//Athlon XP-M @ 166*15 (2,5ghz) , 2* 512MB Kingmax DDR 433 CL2,5 Dual chanel, Asus A7V880, Sata Hitachi T7K250, Audigy 1 OEM - KX Drivers,....
I have an ATi All-In-Wonder 2006 Edition (Based on the ATi X1300. Also, non-OCed.), Catalyst 6.6, and U20. Graphics all maxed out ingame, no AA, no AF. In fullscreen i get ~60FPS (with jumps to 80-90FPS in singleplayer with no AI), which can drop to about 30 with a full grid of cars in front of me.

However, my problem is that in windowed mode, I only get 6FPS or so, constant. This can be really annoying when I'm talking to friends while testing a set, etc., and I use windowed to be able to easily switch from LFS to AIM/MSN. (And just to answer the question that is sure to come up at some point, it is not the IM programs that lag it. I can run them + WMP + Photoshop at the same time as LFS, and it runs fine in fullscreen. It's just windowed that is acting strange.)

Besides AIM/MSN, the only tasks I have running are AVG, ATi control center, and windowsblinds, plus essential windows system programs. On an interesting note, I had this same problem in Q, but unloading windowsblinds fixed it. However, in U20, this fix doesn't work.

(Other system specs if you want them: AMD Athon 64 3800+ 2.4gHz, 1MB RAM.)
Im having the same problem when I go into window mode and try to use MSN. It just freezes everything up.

System spec are AMD 64 3700+ 1 gig ram, x850xt. I usually get around 100 fps with AA on 4x and AF on 16x

But when it goes windowed, it get to about 3 or 4 fps if I try to do anything else.
so if you would put crappy graphics in the game (in the options) , the performance will be better, and if you put the performance up high the game will have low fps? [ what settings would get you the lowest graphics and the higest fps?]

:noob:

FGED GREDG RDFGDR GSFDG