Hi ,
1 - It's good. AI shifts gears
2 - The dashboard is much better. Suggestion: An additional or different texture for your dashboard to catch the light better and have better relief and it will be perfect.
3 -I have paddles on my steering wheel. I also have an H gearbox. My problem is that I prefer to use the h gearbox, even with paddle cars .
In the last millennium, we only had paddle shifters and we drove cars with H-speed gearboxes. Today, using paddles makes me feel like I'm back in 1998 with Toca2 from Codemasters. It's stupid, but it has that effect on me .
That's why I asked you if it was not possible to have a version of this car with a real h gearbox with a lever, for old fools like me ?
1 - Nice
2 - I'm wondering how best to do this? Unfortunately, 2 texture mappings cannot be applied to one triangle. And I can't add more triangles because I'm already at the 65.5k limit.
3 - Im sorry, but I don't think it makes sense for this to make a completely separate version of the same mod.
2- I can't help you, sorry .
3- Not a separate mod, just an alternate config accessible when creating a new setup. Like the XRR. If that's not possible, that's okay. This does not detract from the quality of the module. It's just an old man's whim .
Unfortunately, at the moment, it is impossible to do something like this in configs. The configurations for the GTR class are arranged a little differently than what we can do in the editor. In the configurations, I can only make a different appearance of the car, nothing more.
Maybe devs will add something like that in the future.
Changed stock setups. Fixed mapping of the seat, fixed mapping of steering wheel, In rollcage change some tubes (close to driver) to unmirror and make rollcage with flip side. Changes logo size to a bit smaller, and some other small changes in mappings to make more realistic look.
I would also like to hear feedback from the racers about the physics and how the car is controlled, and also from those who drove in the GT4 class in any simulators.
I really like this car by its looks and physics. Very solid!
When driving it with the setups provided I like to choose the "mid grip slick". I think it hits the marks of being not to high downforce'd and being a bit of handful. Also the understeer from being a front engined card makes sense to me.
Points of improvements:
- The blow off valve sounds off to me on upshifting. I don't know if that's just how the game creates it or something can be done about it. But it sounds like a cut-off or fast played sound to me.
- Somehow the "high grip" setup is quicker on the straights and has less grip in corners to me. So it seems to have less downforce and should not be called high grip?
I enjoy it a lot, 5*, hopefully this mod is here to stay and will be eventually approved/staff picked, as it deserves it in my opinion.
Physics and setups are good to go straight out of the box, unlike most of mods, model is detailed and very well done.
Wonder how will the car and cockpit look like with new lighting model.
After trying it in a couple of races, last weekend, the car seems extremely easy to roll, especially after contact, do you have any idea why that might be?
maybe CoG too high or something of that nature? i can dig up some examples later if you'd like
also unrelated, but on the visual sidd of things, there's a weird rectangle on the underside of the body that has some of the skin mapping and the tow strap changing sides based on driver side feels a bit odd.
Hi, while watching the NDR race i noticed that LOD2 doesn't have the skin mapped for the bonnet, you can see it pretty clearly here when cars get closer to the camera and switch from LOD2 to LOD1