My friend reworked suspension to make it closer to suspension in real LanEVO but it's not perfect and I have some incoming updates in mind. Change position of CoG because sometimes it want to roll when driving on slicks, maybe rework aero and I will check problem u mentioned.
Driver position is kinda layzy work because I just used position from GTR car and fitted surroundings to it. I'm still just to lazy to make it from scrath and TBH for me it was fine (VR driver) and I like that lower camera position than in Rubie MEMOLUTION.
RPM dial is pretty useless with this engine. It's group N engine so it can rev to over 7k rpm but peak power is before 5k rpm and reving it beyond 5500rpm is usefull only when u would change to next gear for like 0.2s before braking zone so u can rev engine more, still have some acceleration and don't lose time on changing gear.
There is visible shift light. Thats all what I need to drive this car.
I would like to add OPTIONAL race/ADU style dash but currently I can't use s_clock and s_clock_formula elements in the same car ;/
Of course, I will thing about that.
BTW derivatives are open and feel free to modify this car for ur personal liking
Cars rolling over from slicks can "usually" be solved by increasing the tyre pressure to 32-34 psi (proper in real life psi for slick tyres).
With the driver-position, the easiest fix I could think of is moving the steering wheel & it's column upwards, then updating the steering animation location.