I see that some people are making mods from scratch in LFS Editor, which is really great. I would suggest adding an "export obj" option at some point in the LFS Editor, so these exact people could monetize their own low-poly work somewhere. I know that's not the idea, but that might be useful for them since they spend hours using this editor. It might also bring more content makers and it doesn't sound like a bad advertisement if they type in a 3rd party website description, that their work was made entirely in LFS.net Editor.
However when I think about it more, this means that other people can steal their work and upload it somewhere, so this should be rethought.
I will post this suggestion overall because it's something to think about in the future, but maybe it should be more advanced like mods being locked somehow. I don't see a big difference between: them making objects in Blender or in LFS Editor and monetizing their work and time from that.