I've come across several times where people showcased videos of LFS with the post-processing shader turned on and not knowing what it's really for.
At first glance, it looks like the setting just increases the contrast, when in fact it's just a placeholder "demo" of the shader in data/shaders/PostProcess.psh and there are more examples in that file. But all that is not obvious from the in-game options screen.
I think people should get some information how to use the post-processing shader once they turn it on. There could be a "?" button with a helpful explanation how to use it:
Enabling the post-processing shader could also trigger a chat message saying that it uses the shader located in data/shaders/PostProcess.psh.
At first glance, it looks like the setting just increases the contrast, when in fact it's just a placeholder "demo" of the shader in data/shaders/PostProcess.psh and there are more examples in that file. But all that is not obvious from the in-game options screen.
I think people should get some information how to use the post-processing shader once they turn it on. There could be a "?" button with a helpful explanation how to use it:
Enabling the post-processing shader could also trigger a chat message saying that it uses the shader located in data/shaders/PostProcess.psh.