I dont know if I have these problems because of Linux software:
There is no automatic shift+f mode
My driving movement fluency depends on how soon shift+f is pressed
It is like I can not learn driving in this game, because it is a different driving game every time.
fix: add / always shift+f Yes
(optional)
driving fluency bug/fix online vs offline:
cause
multiplayer loads track directly, no server menu (if server is not empty)
single player has different driving fluency, because it first shows server menu, and then the track is opened
this makes confusion in driving , and in setup development, seemingly the setups just do not work online
I guess single player needs to be changed in to joining track first to match the multiplayer way in order to have stable driving fluency in the game
as long as I know LFS, I can guess, there should be automatic car join to track in order to introduce another stable element to the graphic engine
in these fixes, clear screen and car model loading to track would always happen at the same time ensuring the same (fps)movement fluency in the game
(I have been driving in this unstable environment for long, I now know, that I am not learning driving in this game, but I am learning what fluency frequency difference has been given to me for the moment, and learning what is the best control usage response to it.
and this all changes once the track is loaded again)
There is no automatic shift+f mode
My driving movement fluency depends on how soon shift+f is pressed
It is like I can not learn driving in this game, because it is a different driving game every time.
fix: add / always shift+f Yes
(optional)
driving fluency bug/fix online vs offline:
cause
multiplayer loads track directly, no server menu (if server is not empty)
single player has different driving fluency, because it first shows server menu, and then the track is opened
this makes confusion in driving , and in setup development, seemingly the setups just do not work online
I guess single player needs to be changed in to joining track first to match the multiplayer way in order to have stable driving fluency in the game
as long as I know LFS, I can guess, there should be automatic car join to track in order to introduce another stable element to the graphic engine
in these fixes, clear screen and car model loading to track would always happen at the same time ensuring the same (fps)movement fluency in the game
(I have been driving in this unstable environment for long, I now know, that I am not learning driving in this game, but I am learning what fluency frequency difference has been given to me for the moment, and learning what is the best control usage response to it.
and this all changes once the track is loaded again)