Here you go Michael, I did a quick render this morning and was having a problem with the headlight textures showing up which I'll try to figure out later. Anyway, here it is!
I have looked at a few renders you done with these beautiful backgrounds, very nice, but they all have reflection problems - which makes the car looks transparent to the background.
You can stop this by applying the same map(different agle of the same scene will be better) to the raytrace's background setting (don't check on 'Use Environment Setting')
Then create a ground plane and apply camea map to it with the same background image. Go to object properties and uncheck 'visible to camera'. That way the object will only pick up reflection of the ground but not rendering it.
The attached test example shows the result is more convincing. but it will work better if you can use a different angle shot of the scene image instead of the same one, because if you look carefully you can tell the reflection is reflecting what is behind the object and that is not right.
Hi i was wondering if someone could render my new bf1 skin. seems alot of bf1 request lately but oh well.
If its possible can i have the diagnol and then behind that one facing the other way.
like this http://www.lfsforum.net/attach ... tid=4199&d=1134657735 but cars closer together if its possible if not any render will do.
Also if possible can i have it 1024 x 1024 for desktop
here are the files of the reflection examples I mentioned in the PM.
also the test images
P.S. On the Brazil renderer setting, under the 'Brazil Luma Server' at the 'Sky Light' do not check 'Use Environment Settings', that could cause your reflection looking as the background image.