Hello. This is my newly created account, some of you know me. I have been using LFS for about 20 years. I want to get straight to the point, this post will probably serve only as an ornament. I mistakenly posted this in the "TEST PATCH" section, every human being can make mistakes, but I got an extreme reaction from Scawen, so I deleted it and I keep writing in this section, which is where he said it is. Scawen said he doesn't care about my opinion no matter what the circumstances and he won't read my post. But since my priority is the users, since I've been talking about this with my friends on LFS for the last five years, and since I've spent more than two hours on this post, I'll address the shortcomings that caught my eye and get straight to the point.
First of all, the asphalt on LFS is like slime. I don't know why, apart from that: People can downshift unrealistically without damaging the engine, they can handbrake dozens of times per second on a memorized race track, they can put the car on the racing line, and they can even set world records doing it. But what would happen if they actually did these things? If they kept downshifting the same way, they would probably die before they even got into the corner because they wouldn't do the Heel-And-Toe shifting. Realistic driving techniques should be at the forefront and physics improvements should be made to keep everything as realistic as possible.
For example, brake disks should heat up realistically and the sounds from the brake disks should be audible. Tires should cool down faster, just like in real life, and the drifting technique should be faster in some corners, just like in real life. On a racetrack where the racing line is memorized, you can't set a world record by handbraking hundreds of times a second and then just sitting the car into the corner without any technique. The grip limit is unrealistically high or can be increased by unrealistic actions by drivers. The grip limit definitely needs to be lowered. There are unrealistic responses when adjusting pressure, camber and toe settings in the vehicle settings, for example, toe settings do not have the necessary effect on the tires. When driving at abnormal and unrealistic grip speeds, tire temperatures can be fixed very easily and driving can continue. When high speeds are reached, the car's response is often unchanged and the feeling of high speed is insufficient.
Let me ask you a question, how many people in real life can drive like in LFS without realizing it? To be honest, if you're going to drive realistically in LFS, it's harder to drive at the same speed as people who drive unrealistically than it is to race Senna in real life. I'm a former street racer and an active licensed retro racer and these are the biggest shortcomings I feel.
My requests from the developers are as follows:
1) Lowering the grip limit and improving the response between the asphalt and the tires. Better optimization of the asphalt.
2) Tires to cool down in about the same time as in real life.
3-) Physics improvements that have the same consequences as in real life when not driven with the correct driving technique.
4-) Accurate modeling of the effect of Camber, Toe and Pressure settings on the vehicle in LFS.
5-) Physics improvements that will not allow the clutch limit to be increased by drivers with unrealistic moves.
6-) Between drift and grip, grip is not always faster, drift can be a faster technique in some corners. But this is not the case in lfs. There may be many reasons for this and some of these reasons are related to my requests 1,2 and 5.
7-) Damage to mechanical parts when incorrect driving techniques are applied, as in real life. Mechanical parts should also be damaged during an accident.
8-) To feel the high speed when driving at high speeds and to improve the car's reaction to this high speed.
*9-) Definitely and definitely make a track editor program. Users should be able to model tracks and thus avoid driving on the same tracks all the time.*
*10-) LFS can be open source, so that it can get to the level it has come to in decades in a few weeks. Drivers can agree among themselves to bring the optimization they want. If the original version is left untouched, a program like "Content Manager" can be made, just like in AC.*
There is much more to say. These are not improvements that cannot be made, these improvements can be made and LFS can come to a much better place. I would especially like to draw your attention to my requests number 9 and 10. Please comment below this post, I have no bad intentions but I am not treated well by the developers. These are my demands and requests as an experienced user of LFS. Thank you very much.
First of all, the asphalt on LFS is like slime. I don't know why, apart from that: People can downshift unrealistically without damaging the engine, they can handbrake dozens of times per second on a memorized race track, they can put the car on the racing line, and they can even set world records doing it. But what would happen if they actually did these things? If they kept downshifting the same way, they would probably die before they even got into the corner because they wouldn't do the Heel-And-Toe shifting. Realistic driving techniques should be at the forefront and physics improvements should be made to keep everything as realistic as possible.
For example, brake disks should heat up realistically and the sounds from the brake disks should be audible. Tires should cool down faster, just like in real life, and the drifting technique should be faster in some corners, just like in real life. On a racetrack where the racing line is memorized, you can't set a world record by handbraking hundreds of times a second and then just sitting the car into the corner without any technique. The grip limit is unrealistically high or can be increased by unrealistic actions by drivers. The grip limit definitely needs to be lowered. There are unrealistic responses when adjusting pressure, camber and toe settings in the vehicle settings, for example, toe settings do not have the necessary effect on the tires. When driving at abnormal and unrealistic grip speeds, tire temperatures can be fixed very easily and driving can continue. When high speeds are reached, the car's response is often unchanged and the feeling of high speed is insufficient.
Let me ask you a question, how many people in real life can drive like in LFS without realizing it? To be honest, if you're going to drive realistically in LFS, it's harder to drive at the same speed as people who drive unrealistically than it is to race Senna in real life. I'm a former street racer and an active licensed retro racer and these are the biggest shortcomings I feel.
My requests from the developers are as follows:
1) Lowering the grip limit and improving the response between the asphalt and the tires. Better optimization of the asphalt.
2) Tires to cool down in about the same time as in real life.
3-) Physics improvements that have the same consequences as in real life when not driven with the correct driving technique.
4-) Accurate modeling of the effect of Camber, Toe and Pressure settings on the vehicle in LFS.
5-) Physics improvements that will not allow the clutch limit to be increased by drivers with unrealistic moves.
6-) Between drift and grip, grip is not always faster, drift can be a faster technique in some corners. But this is not the case in lfs. There may be many reasons for this and some of these reasons are related to my requests 1,2 and 5.
7-) Damage to mechanical parts when incorrect driving techniques are applied, as in real life. Mechanical parts should also be damaged during an accident.
8-) To feel the high speed when driving at high speeds and to improve the car's reaction to this high speed.
*9-) Definitely and definitely make a track editor program. Users should be able to model tracks and thus avoid driving on the same tracks all the time.*
*10-) LFS can be open source, so that it can get to the level it has come to in decades in a few weeks. Drivers can agree among themselves to bring the optimization they want. If the original version is left untouched, a program like "Content Manager" can be made, just like in AC.*
There is much more to say. These are not improvements that cannot be made, these improvements can be made and LFS can come to a much better place. I would especially like to draw your attention to my requests number 9 and 10. Please comment below this post, I have no bad intentions but I am not treated well by the developers. These are my demands and requests as an experienced user of LFS. Thank you very much.