hi i was thinking quite often about the sounds in lfs...
esp. the bf1 in lfs sounds "informative" but not really chilling my neck..
so i got sum improves for the sounds and the soundscape:
+ add doppler fx or stereo spread to make it sound fuller
+ calculate not only the cylinders in engine, calc also the environment scene, means echo+reverb+reflections in engine additional in the chassis
+ add different eq's for engine sound and muffler
+ fit the volumes to the rpm, means low rpm soft-medium grumble sound and 6000rpm and above, let the engine/muffler SCREAM
+ add more detailed area sounding for track/replay cameras views, means:
car coming, u see the front -> more reverb, few details, lowpass-eq
car is there -> no reverb (without in a tunnel), lots of details, full spectrum
car leaves, u see rear -> grumble, plops (muffler way), lowpass-eq, more bassy (mufflerstuff)
+ add chassisnoizes, the cars are no bentleys for half million euro, they have to rattle, maybe that part u use sampled sounds
+ i guess your calculated sounds are mono, so maybe calculate sound A (left) and sound B with very lil differences in phase, tune/freq so it gets a very nice fullwide effect
anyway the carsounds are good, they just need sum tweaks to get authenticity!!!
esp. the bf1 in lfs sounds "informative" but not really chilling my neck..
so i got sum improves for the sounds and the soundscape:
+ add doppler fx or stereo spread to make it sound fuller
+ calculate not only the cylinders in engine, calc also the environment scene, means echo+reverb+reflections in engine additional in the chassis
+ add different eq's for engine sound and muffler
+ fit the volumes to the rpm, means low rpm soft-medium grumble sound and 6000rpm and above, let the engine/muffler SCREAM
+ add more detailed area sounding for track/replay cameras views, means:
car coming, u see the front -> more reverb, few details, lowpass-eq
car is there -> no reverb (without in a tunnel), lots of details, full spectrum
car leaves, u see rear -> grumble, plops (muffler way), lowpass-eq, more bassy (mufflerstuff)
+ add chassisnoizes, the cars are no bentleys for half million euro, they have to rattle, maybe that part u use sampled sounds
+ i guess your calculated sounds are mono, so maybe calculate sound A (left) and sound B with very lil differences in phase, tune/freq so it gets a very nice fullwide effect
anyway the carsounds are good, they just need sum tweaks to get authenticity!!!