I see many people take from the MODS folder and if I am not mistaken that is not the correct way to make a derivative if the mod allows it correct?
The correct procedure should be to contact mod author for files, so that player has the ex: TEXTURED.PNGS and not the TEXTURED.DDS as so the model doesn't give you a error like ex: COULD NOT LOAD FILE TEXTURED.DDS and end up having said derivative maker converting DDS to PNGS.
I am 100% against using the MODS folder.
Here is why.
1. You don't know who you are taking from so you cannot credit which ends up getting called out when it's in REVIEW state which wastes lfstech's time.
2. I consider it to be in bad taste to just spew all over a good mod with a tweak for 1000hp etc etc
3. Most likely can cause license issues.
The correct procedure should be to contact mod author for files, so that player has the ex: TEXTURED.PNGS and not the TEXTURED.DDS as so the model doesn't give you a error like ex: COULD NOT LOAD FILE TEXTURED.DDS and end up having said derivative maker converting DDS to PNGS.
I am 100% against using the MODS folder.
Here is why.
1. You don't know who you are taking from so you cannot credit which ends up getting called out when it's in REVIEW state which wastes lfstech's time.
2. I consider it to be in bad taste to just spew all over a good mod with a tweak for 1000hp etc etc
3. Most likely can cause license issues.