I'm interested in this task of matching a reference image.
I think the approach is to start by aligning the reference image with the edge of the visible tyre.
The way I have done this, in order to reduce the number of flexible tyre triangles (which are very expensive as they are downloaded to the GPU every frame) I have started the visible tyre at a level which is the same as the outer diameter of the wheel rim. Not the "rim diameter" but total diameter of the wheel, including the "rim flange" that holds the tyre on.
So you can actually see that in the spoke editor if you go to "wire" view. You could align the reference image so the outer part of the rim is just visible inside the visible part of the tyre.
I understand there appears to be no simple way to continue to align the various "rings" of the rim with a reference image. Maybe there should be an equivalent of "wireframe" for the rim object.
I don't know if my rambling text can be followed. But this may be good stuff to include if I make a video.
I think the approach is to start by aligning the reference image with the edge of the visible tyre.
The way I have done this, in order to reduce the number of flexible tyre triangles (which are very expensive as they are downloaded to the GPU every frame) I have started the visible tyre at a level which is the same as the outer diameter of the wheel rim. Not the "rim diameter" but total diameter of the wheel, including the "rim flange" that holds the tyre on.
So you can actually see that in the spoke editor if you go to "wire" view. You could align the reference image so the outer part of the rim is just visible inside the visible part of the tyre.
I understand there appears to be no simple way to continue to align the various "rings" of the rim with a reference image. Maybe there should be an equivalent of "wireframe" for the rim object.
I don't know if my rambling text can be followed. But this may be good stuff to include if I make a video.