For anyone using the Godot game engine, I released an InSim library written in GDScript, which includes support for InSim, OutSim OutGauge and InSimRelay.
GitHub link to the library (MIT license)
GitHub link to a very simple demo
The library supports InSim version 9 as of LFS version 0.7F.
What is included:
There are also a .pth file reader and a .smx file reader included, for 3D rendering.
Special thanks:
Flame CZE and his Node InSim library, where I found how to parse car names for mods and took inspiration for text conversion.
GitHub link to the library (MIT license)
GitHub link to a very simple demo
The library supports InSim version 9 as of LFS version 0.7F.
What is included:
- All InSim packets are implemented.
- All text input is done from UTF8 and converted to LFS format, all packets convert text back to UTF8.
- OutSim can be used from the configuration file.
- OutGauge can be used from the configuration file.
- InSimRelay is available.
- There are some utility functions in the GISUtils class for converting units.
There are also a .pth file reader and a .smx file reader included, for 3D rendering.
Special thanks:
Flame CZE and his Node InSim library, where I found how to parse car names for mods and took inspiration for text conversion.