Hello Mod Creators,
Here is a PATCH for the LFS Editor. Editor 0.7A or later must already be installed!
This is not a thread for random requests regarding the mods system.
For mods suggestions, use the Mods System Suggestions forum section.
Changes in Editor E8:
Option to include or exclude PNG textures when exporting for upload
- Exclude PNG to reduce file size and allow a faster upload
- This does not affect the appearance of a mod in game
- The PNG textures are not required for a functioning mod
- DDS (in-game textures) are included whichever option you choose
- PNG files can be useful if you allow derivatives of your mod
Changes in Editor E7:
Drag selection box:
Function to make drag box from points now available in points mode
Scale / rotate / shear axes are now hidden while making a drag box
Grey button shows drag info to avoid left buttons moving around
Typing individual values to align points:
ALT + click r/f/u numbers to set all selected points to same value
- relative values compared with last selected point not preserved
New modeller line guide:
Set up a trace then click "guide" to create a line guide
- the guide is visible in most editor modes and all views
- options to hide/show the guide or draw it open/closed
Merging subobjects:
You can now merge a subobject fully into another subobject
- this is a step towards moving a selection between subobjects
- triangles can now be transferred via an intermediate subobject
Changes in Editor E6:
Much faster "reduce detail" function
Command /rtex can be used to reload textures
Editor unlock no longer affects LFS unlocks
(S3 number of unlocks now matches S1/S2)
Changes in Editor E5:
Earlier versions can no longer be used for mod uploads
More updates and fixes for some of the official cars
Changes in Editor E4:
Rim editor:
A complete rim profile cross section is now shown
Options for rim guide well offset and reverse mount
Points are a different colour in surface mode
Protection against adding duplicate or opposite surfaces
FIX: + and - buttons did not instantly update the 3D model
Spoke editor:
A complete 3D rim profile is now shown
Separate show options for spoke / rim / tyre / guide
It is now possible to rename the first mapping in the list
A "rim" button is shown beside the first mapping (used for rim)
Misc:
A new set of vehicles is included with updated dash and wheels
Engine damage and shift light can be enabled in the dash editor
Changes in Editor E3:
Modeller cutout screen:
FIX: Number of materials and material index were wrong for subobjects
- helps when optimising a model for frame rate by texture sharing
Engine editor:
Increased maximum value of "Turbo MOI Multiplier" to 2.0
- allows turbo to spool up slower (more turbo lag)
Rim guide in rim editor and spoke editor:
Decreased the minimum width of car rim flange (was 12mm, now 11mm)
- this is correct for the 'J' rim profile used on modern road cars
Changes in Editor E2:
Spoke and Rim limits:
New triangle budget of 4240 is shared between Rim and Spoke objects
- rim objects produced in rim editor are convenient for most rims
- each surface of the rim object contains 120 triangles
- some wheels may be built entirely as a spoke object
Spoke editor:
A wireframe of the tyre and rim are shown in "wire" view mode
A new 3D rim guide is included, representing a minimum wheel rim
- the shape is similar to the rim flange of a thin steel rim
- alloy rims should exceed the guide as they are thicker
When exporting for upload:
Rim and spoke limits are checked when you export the model
Model limits are checked in all configurations
Changes from Editor 0.7C to 0.7E:
https://www.lfs.net/patch-7e/editor/changelog
DOWNLOAD:
LFS Editor PATCH 7A to 7E8 [If you already have LFS Editor 0.7A or later]
Editor 0.7A or later must already be installed!
EDIT: Download link removed, official update 0.7F is now available: https://www.lfs.net/forum/thread/95664
Here is a PATCH for the LFS Editor. Editor 0.7A or later must already be installed!
This is not a thread for random requests regarding the mods system.
For mods suggestions, use the Mods System Suggestions forum section.
Changes in Editor E8:
Option to include or exclude PNG textures when exporting for upload
- Exclude PNG to reduce file size and allow a faster upload
- This does not affect the appearance of a mod in game
- The PNG textures are not required for a functioning mod
- DDS (in-game textures) are included whichever option you choose
- PNG files can be useful if you allow derivatives of your mod
Changes in Editor E7:
Drag selection box:
Function to make drag box from points now available in points mode
Scale / rotate / shear axes are now hidden while making a drag box
Grey button shows drag info to avoid left buttons moving around
Typing individual values to align points:
ALT + click r/f/u numbers to set all selected points to same value
- relative values compared with last selected point not preserved
New modeller line guide:
Set up a trace then click "guide" to create a line guide
- the guide is visible in most editor modes and all views
- options to hide/show the guide or draw it open/closed
Merging subobjects:
You can now merge a subobject fully into another subobject
- this is a step towards moving a selection between subobjects
- triangles can now be transferred via an intermediate subobject
Changes in Editor E6:
Much faster "reduce detail" function
Command /rtex can be used to reload textures
Editor unlock no longer affects LFS unlocks
(S3 number of unlocks now matches S1/S2)
Changes in Editor E5:
Earlier versions can no longer be used for mod uploads
More updates and fixes for some of the official cars
Changes in Editor E4:
Rim editor:
A complete rim profile cross section is now shown
Options for rim guide well offset and reverse mount
Points are a different colour in surface mode
Protection against adding duplicate or opposite surfaces
FIX: + and - buttons did not instantly update the 3D model
Spoke editor:
A complete 3D rim profile is now shown
Separate show options for spoke / rim / tyre / guide
It is now possible to rename the first mapping in the list
A "rim" button is shown beside the first mapping (used for rim)
Misc:
A new set of vehicles is included with updated dash and wheels
Engine damage and shift light can be enabled in the dash editor
Changes in Editor E3:
Modeller cutout screen:
FIX: Number of materials and material index were wrong for subobjects
- helps when optimising a model for frame rate by texture sharing
Engine editor:
Increased maximum value of "Turbo MOI Multiplier" to 2.0
- allows turbo to spool up slower (more turbo lag)
Rim guide in rim editor and spoke editor:
Decreased the minimum width of car rim flange (was 12mm, now 11mm)
- this is correct for the 'J' rim profile used on modern road cars
Changes in Editor E2:
Spoke and Rim limits:
New triangle budget of 4240 is shared between Rim and Spoke objects
- rim objects produced in rim editor are convenient for most rims
- each surface of the rim object contains 120 triangles
- some wheels may be built entirely as a spoke object
Spoke editor:
A wireframe of the tyre and rim are shown in "wire" view mode
A new 3D rim guide is included, representing a minimum wheel rim
- the shape is similar to the rim flange of a thin steel rim
- alloy rims should exceed the guide as they are thicker
When exporting for upload:
Rim and spoke limits are checked when you export the model
Model limits are checked in all configurations
Changes from Editor 0.7C to 0.7E:
https://www.lfs.net/patch-7e/editor/changelog
DOWNLOAD:
LFS Editor PATCH 7A to 7E8 [If you already have LFS Editor 0.7A or later]
Editor 0.7A or later must already be installed!
EDIT: Download link removed, official update 0.7F is now available: https://www.lfs.net/forum/thread/95664