In addition to high mod ratings, here is a list of things that are checked by the mod reviewers before approving a mod. If a mod is missing some of these points, it is less likely to be approved.
Information
- public access
- not marked as WIP (work in progress)
- senseful mod description
- correct copyright information
- at least 5 screenshots - front, rear, side, interior and at least one action screenshot
- all screenshots show the latest state of the mod
- no unresolved mod issues in the mod comments
- vehicle class is appropriate to the mod
Physics
- all default setups should be driveable
- invisible car frame should roughly correspond to the car's mass distribution
- sensible drag & downforce values
- sensible suspension geometry
Colours
- at least one skin included with correct mapping orientation of all parts, without mirrored or flipped mappings (if applicable)
3D model
- the number of triangles must not exceed the limit in any configuration (no "MergeSubs (xxx) - Too many triangles" errors)
- no "Cross-texture triangle found - mapping corrected" errors should appear
- LOD2 and LOD3 models must be added
- LOD2 and LOD3 should have the same car body mappings as LOD1
- LOD2 should have a reasonably low number of triangles while keeping the overall car shape (around 1000 is usually more than enough)
- LOD2 should have no holes to render a nice car shadow
- LOD3 should be present and fit the overall car shape
Car features
- correct mappings and triangles in mods with a selectable drive side (no alignment and mirroring issues)
- customisable number plate (if applicable)
- working car lights (if applicable)
- working mirrors (if applicable)
- working gauges (if applicable)
- visible brake discs and brake calipers (if applicable)
Animation
- driver animation in sync with the steering wheel
Sounds
- engine sound without too much clipping (check in SHIFT+A mode)
- gear shift sound (if applicable)
- starter sound (if applicable)
Information
- public access
- not marked as WIP (work in progress)
- senseful mod description
- correct copyright information
- at least 5 screenshots - front, rear, side, interior and at least one action screenshot
- all screenshots show the latest state of the mod
- no unresolved mod issues in the mod comments
- vehicle class is appropriate to the mod
Physics
- all default setups should be driveable
- invisible car frame should roughly correspond to the car's mass distribution
- sensible drag & downforce values
- sensible suspension geometry
Colours
- at least one skin included with correct mapping orientation of all parts, without mirrored or flipped mappings (if applicable)
3D model
- the number of triangles must not exceed the limit in any configuration (no "MergeSubs (xxx) - Too many triangles" errors)
- no "Cross-texture triangle found - mapping corrected" errors should appear
- LOD2 and LOD3 models must be added
- LOD2 and LOD3 should have the same car body mappings as LOD1
- LOD2 should have a reasonably low number of triangles while keeping the overall car shape (around 1000 is usually more than enough)
- LOD2 should have no holes to render a nice car shadow
- LOD3 should be present and fit the overall car shape
Car features
- correct mappings and triangles in mods with a selectable drive side (no alignment and mirroring issues)
- customisable number plate (if applicable)
- working car lights (if applicable)
- working mirrors (if applicable)
- working gauges (if applicable)
- visible brake discs and brake calipers (if applicable)
Animation
- driver animation in sync with the steering wheel
Sounds
- engine sound without too much clipping (check in SHIFT+A mode)
- gear shift sound (if applicable)
- starter sound (if applicable)