For AI driving, it would help to have an option to manually recompute the AI path, as most of times when a mod is updated, the path is not automatically recomputed, even when suspension geometry, weight and other critical things are changed.
As it is now, we have to manually delete the file in data/knw/ to trigger a recompute.
edit:
also when I want the AI to race a mod on "super" compound tyres, if that mod has slicks on default setup, the path generation will be done with slicks, not my setup, even if the "AI uses player setup" option is set.
Then AI races on normals with a path for slicks, and misses almost every corner.
It would be good that path generation could be computed with player setup.
As it is now, we have to manually delete the file in data/knw/ to trigger a recompute.
edit:
also when I want the AI to race a mod on "super" compound tyres, if that mod has slicks on default setup, the path generation will be done with slicks, not my setup, even if the "AI uses player setup" option is set.
Then AI races on normals with a path for slicks, and misses almost every corner.
It would be good that path generation could be computed with player setup.