There will be an explanation above each option. Read before making a choice.
But first, I want to say that these are not only my preferences, I studied the Improvement Suggestions forum and chose the most frequently encountered feature requests and wrote them down in a poll. I did not add the options that will be added in the next update with graphics, night and physics. Also all car requests as they can be covered by the new mod system. Track requests are also covered by the trackeditor option.
Maybe somewhere in forum already had a similar thread. But I think that now it will be more relevant. already a lot of what the players asked for has been added. And this post can give developers an understanding of what players want the most.
Features:
Track editor - same as mod system. New software to be able to create tracks for LFS. LFS with ingame browser of tracks created by players with filters, rating etc. (that would be clear that high-quality tracks needed)
Safety Rating - some score system which will be decisive for participation in some leagues or servers. It will work, for example, as in some insims based on collision, and whoever had a higher speed is the one to blame.
Dynamic temperature of asphalt - the temperature of the asphalt, which will change under the influence of the direction of the sun on the asphalt, the temperature outside, and the path of the tires most often driven by players.
Dynamic weather and working wipers - Prerace customized or random rain (and a track that gets wet and slippery), downpour, fog.
Better car damage - better carbody damage (Strange things happen in mods when high poly mesh get damaged), shattering glass, brake overheat, engine overheat, gearbox breaking, etc.
Car animation - various animations that mod makers can add with collisions. i.e. adding animated collision objects. it will be possible to add opening of the door, trunk, hood, truck bodies. For example, can be create a tow truck that can lift and carry a car on itself.
Smart AI - Defending position abilities, aggressive overtakes, some unpredictability and overall realism i.e. mistakes under pressure. Standard bots become very predictable and boring after a few races.
Better graphics features - Visual dirt on cars (windows and body etc.), sparks, glowing brake disks, motion blur on rims etc.
Better force feedback - Many players say that other simrace games are better at force feedback. That it gives more information when driving.
6,8,10 wheels car - This can be useful for mod makers who want to make many wheeled trucks etc.
Highpoly driver mesh - It's pretty obvious. In many highpoly mods, the driver already looks a bit weird..
Snow and ice surface - ability to choose the season or the surface of the asphalt on standard tracks.
Pit stop with animated people - To add atmosphere especially to the formula series, it would be cool to see people put new wheels on, fill up the car, etc.
In-race Safety car bot - Also quite obvious and highly anticipated feature.
Nitrous Oxide System - many people want NOS.
Server-side tire heat value - For nonrace mod only in cruise mode, the ability to change the value of the tire heating (or wear) multiplier, so that you can drive longer on the same tires, this can be useful for drifters. In the real world (noncompetitive) they use high Treadwear tires to ride longer.
Real time FFB monitor and min force FFB slider - Some people want this https://www.lfs.net/forum/post/1967106#post1967106.
Revlimmiter and anti-lag - Also quite obvious and highly anticipated features.
More driver animations - To make the driver look more alive he need to gear change, controll the levers and buttons.
High beams & low beams headlights - quite obvious too. But I'm not sure if this will be covered in the night and graphics update.
Rotary (Wankel) powered car - also pretty obvious and more variety for mod makers.
More bumps on tracks in general - The asphalt on the tracks is too ideal, on many real tracks it is not. sometimes there is not enough variety.
Muting players in chat by admin - Everyone is pissed off by flooders and spammers. An expected feature by many.
Tow-backs - https://www.lfs.net/forum/thread/97047-Tow-backs
Slicks tire preheat in Garage - Adding a feature from formula 1. It would be cool to see something like that.
Сustomizable traffic light - A very important thing that is highly lacking in events.
Changing size of wheels and tread wear of tires in the garage - self explaining name. For cruise mod only.
Car Ping flickering fix - I think we all noticed that in LFS cars online twitched more than in other simrace games, apparently LFS use a different algorithm for displaying the player's position. perhaps it is worth at least optionally making another smoother system.
Of course, I would like to see all these features in one form or another sometime in the game. But it is impossible to get everything at once.
Choose what is most important to you.
And I would like the developers to pay attention to the most popular features.
But first, I want to say that these are not only my preferences, I studied the Improvement Suggestions forum and chose the most frequently encountered feature requests and wrote them down in a poll. I did not add the options that will be added in the next update with graphics, night and physics. Also all car requests as they can be covered by the new mod system. Track requests are also covered by the trackeditor option.
Maybe somewhere in forum already had a similar thread. But I think that now it will be more relevant. already a lot of what the players asked for has been added. And this post can give developers an understanding of what players want the most.
Features:
Track editor - same as mod system. New software to be able to create tracks for LFS. LFS with ingame browser of tracks created by players with filters, rating etc. (that would be clear that high-quality tracks needed)
Safety Rating - some score system which will be decisive for participation in some leagues or servers. It will work, for example, as in some insims based on collision, and whoever had a higher speed is the one to blame.
Dynamic temperature of asphalt - the temperature of the asphalt, which will change under the influence of the direction of the sun on the asphalt, the temperature outside, and the path of the tires most often driven by players.
Dynamic weather and working wipers - Prerace customized or random rain (and a track that gets wet and slippery), downpour, fog.
Better car damage - better carbody damage (Strange things happen in mods when high poly mesh get damaged), shattering glass, brake overheat, engine overheat, gearbox breaking, etc.
Car animation - various animations that mod makers can add with collisions. i.e. adding animated collision objects. it will be possible to add opening of the door, trunk, hood, truck bodies. For example, can be create a tow truck that can lift and carry a car on itself.
Smart AI - Defending position abilities, aggressive overtakes, some unpredictability and overall realism i.e. mistakes under pressure. Standard bots become very predictable and boring after a few races.
Better graphics features - Visual dirt on cars (windows and body etc.), sparks, glowing brake disks, motion blur on rims etc.
Better force feedback - Many players say that other simrace games are better at force feedback. That it gives more information when driving.
6,8,10 wheels car - This can be useful for mod makers who want to make many wheeled trucks etc.
Highpoly driver mesh - It's pretty obvious. In many highpoly mods, the driver already looks a bit weird..
Snow and ice surface - ability to choose the season or the surface of the asphalt on standard tracks.
Pit stop with animated people - To add atmosphere especially to the formula series, it would be cool to see people put new wheels on, fill up the car, etc.
In-race Safety car bot - Also quite obvious and highly anticipated feature.
Nitrous Oxide System - many people want NOS.
Server-side tire heat value - For nonrace mod only in cruise mode, the ability to change the value of the tire heating (or wear) multiplier, so that you can drive longer on the same tires, this can be useful for drifters. In the real world (noncompetitive) they use high Treadwear tires to ride longer.
Real time FFB monitor and min force FFB slider - Some people want this https://www.lfs.net/forum/post/1967106#post1967106.
Revlimmiter and anti-lag - Also quite obvious and highly anticipated features.
More driver animations - To make the driver look more alive he need to gear change, controll the levers and buttons.
High beams & low beams headlights - quite obvious too. But I'm not sure if this will be covered in the night and graphics update.
Rotary (Wankel) powered car - also pretty obvious and more variety for mod makers.
More bumps on tracks in general - The asphalt on the tracks is too ideal, on many real tracks it is not. sometimes there is not enough variety.
Muting players in chat by admin - Everyone is pissed off by flooders and spammers. An expected feature by many.
Tow-backs - https://www.lfs.net/forum/thread/97047-Tow-backs
Slicks tire preheat in Garage - Adding a feature from formula 1. It would be cool to see something like that.
Сustomizable traffic light - A very important thing that is highly lacking in events.
Changing size of wheels and tread wear of tires in the garage - self explaining name. For cruise mod only.
Car Ping flickering fix - I think we all noticed that in LFS cars online twitched more than in other simrace games, apparently LFS use a different algorithm for displaying the player's position. perhaps it is worth at least optionally making another smoother system.
Of course, I would like to see all these features in one form or another sometime in the game. But it is impossible to get everything at once.
Choose what is most important to you.
And I would like the developers to pay attention to the most popular features.