Nice, I wanted to try Bad Apple in LFS using modded "vehicles" with lights for pixels, but then realized you could only control the local car's lights with this, so the only way I can hope to do something half-decent would be to have 40 people running some "pixels" in sync.
Never thought about using InSim buttons, this looks quite good! Maybe using filled rectangles instead of underscores would make it better?
Yeah, finding 40 people to run your code would be challanging of sort. Some square characters would require me to enter some diffrent page encoding on each horizontal line, which I kind of tried to avoid. You can always custom them, however, I found the gaps between pixel dots to be better, maybe cuz it's easier to fill in said gaps for our brain.
Over weekend freetime, something was tempting me to return to this joke. Experimented with adding render based on colour, but the results aren't as good and it's something I'll abandon. (well, overall, the program will be rather abandoned). The ~grayscale version worked good bcuz of the clever quantisation mechanic based on frame avarges, which I won't recreate with colours, bcuz that would be too much resource costly to make given what this program genesis. Also even with current implementation it requires loottt of tuning, which you can do manually by editing the source code, I myself haven't tuned it that well. You can see the results with the updated video section on top of this post!