The online racing simulator
Quote from Tomsteel :Hi! Thanks for your suggestions! The rear caliper suppose to move/rotate with the trailing arm since it is attached to it, but as a "brake object" it does not roate at all, so I found it more realistic to merge them together.

Do we have a better solution for the front strut?

Hello! I haven't done any research but I don't think calipers are supposed to move with the trailing arms. Uhmm
Making it as separate brake object would be better.

I don't see a problem with the front strut thought. Wink

EDIT: A better solution could be separating the strut as mudguard object and the caliper as brake object.
Quote from Evolution_R :Hello! I haven't done any research but I don't think calipers are supposed to move with the trailing arms. Uhmm
Making it as separate brake object would be better.

I don't see a problem with the front strut thought. Wink

EDIT: A better solution could be separating the strut as mudguard object and the caliper as brake object.

This is the actual rear suspension:



Using "mudguard" for the front strut could be the technically correct method, thanks for the tip, but I can't see any real advantages. (the only thing that bothers me with the current state is how ugly it looks when driving from wheel camera, sadly mudguards are visible there too)

Swirl Sport '06
(102 posts, started )
FGED GREDG RDFGDR GSFDG