If you want a game with more developers, have a look around, there are plenty available.
More developers means more requirements for pay, which means more rushed updates and more following of the current trends. There is higher turnover of staff and more code with no remaining author, more confusion and more charges for customers. In the end the product is expensive to buy or use and then will be abandoned when it becomes impossible to maintain.
That is the result of the usual "more more more" way of running a business.
A lot of people don't understand that LFS is the way it is *BECAUSE* we develop it this way. It's doesn't just happen to be good somehow, despite our ridiculously stupid way of working.
By the way, LFS only exists because Eric and I didn't want to work in a large company any more. So it would be kind of strange to give that up and start trying to run a large company instead of actually doing what we want to do.