Hello guys, I would like to start a discussion about mod realism. It looks like many mods do not follow IRL technical specifications and players (and even mod authors) usually did not have a chance to drive a car mod IRL so it is hard to compare. Therefore I would like to discuss how mod users can trust that mods are physically accurate enough.
I must admit that when I started with modding I knew very little about a proper car suspension. Therefore, I picked a complete technical documentation of one of the most simple historic cars to learn. It was easier than I thought, but with each new mod I have found more and more difficulties linked with mod realism (even if modders do their best):
Therefore I would like to initiate a little brainstorming with both mod creators and users, if we can add some voluntary additional information to mods which would make them more credible for users. For example we could introduce mod categories such as:
mod is according to specs and author drove it IRL
mod is according to specs but author did not drive it IRL
mod is according to specs and author drove it IRL but uses some rough approximations
mod is according to specs but uses some rough approximations
mod is not documented and roughly approximated
Or we could define a "level of approximation" such as
A - IRL specified (a directly specified or computed value)
B - closely estimated (not specified, but can be estimated from specified data)
C - estimated (not specified, but can be estimated from videos, etc)
D - roughly estimated (not specified and not sure if the estimate is realistic enough)
E - tweaked (not supported in the LFS but approximated to keep the right feeling)
F - custom
A complete example could look like this:
LEMON FANTOMAS: mod is according to specs but uses some rough approximations
Wheel alignment front axle: A
Wheel alignment rear axle: A
Arm lengths front axle: B
Arm lengths rear axle: B
Suspension frequency front: E (unsupported hydropneumatic suspension)
Suspension frequency rear: E (unsupported hydropneumatic suspension)
F/R weight ratio: A
Center of gravity height: C
Aero drag: C
Aero lift: D
Brakes: D
Torque curve: C
Steering: A
Force feedback: B
Tire/wheel size: A
Such data could help mod authors too. In my example it is shown that I am not confident about brake balance of the mod and thus anybody, who has better information on the topic can help me to increase the quality of the mod. Of course it is just an idea and such information should be voluntary. I am not suggesting to change modding system, just to add an additional info, which can be provided in a mod description.
Also, I would like to ask people to review mods which they have driven IRL and recommend ones which feel accurate. Feel free to use this thread to recommend some nicely accurate vehicles
I must admit that when I started with modding I knew very little about a proper car suspension. Therefore, I picked a complete technical documentation of one of the most simple historic cars to learn. It was easier than I thought, but with each new mod I have found more and more difficulties linked with mod realism (even if modders do their best):
- some IRL technical details are not well documented (for example aerodynamic lift)
- some IRL technical details are not supported in the LFS and must be tweaked heavily
- some technical details are really not easy to tune (for example engine power curves)
Therefore I would like to initiate a little brainstorming with both mod creators and users, if we can add some voluntary additional information to mods which would make them more credible for users. For example we could introduce mod categories such as:
mod is according to specs and author drove it IRL
mod is according to specs but author did not drive it IRL
mod is according to specs and author drove it IRL but uses some rough approximations
mod is according to specs but uses some rough approximations
mod is not documented and roughly approximated
Or we could define a "level of approximation" such as
A - IRL specified (a directly specified or computed value)
B - closely estimated (not specified, but can be estimated from specified data)
C - estimated (not specified, but can be estimated from videos, etc)
D - roughly estimated (not specified and not sure if the estimate is realistic enough)
E - tweaked (not supported in the LFS but approximated to keep the right feeling)
F - custom
A complete example could look like this:
LEMON FANTOMAS: mod is according to specs but uses some rough approximations
Wheel alignment front axle: A
Wheel alignment rear axle: A
Arm lengths front axle: B
Arm lengths rear axle: B
Suspension frequency front: E (unsupported hydropneumatic suspension)
Suspension frequency rear: E (unsupported hydropneumatic suspension)
F/R weight ratio: A
Center of gravity height: C
Aero drag: C
Aero lift: D
Brakes: D
Torque curve: C
Steering: A
Force feedback: B
Tire/wheel size: A
Such data could help mod authors too. In my example it is shown that I am not confident about brake balance of the mod and thus anybody, who has better information on the topic can help me to increase the quality of the mod. Of course it is just an idea and such information should be voluntary. I am not suggesting to change modding system, just to add an additional info, which can be provided in a mod description.
Also, I would like to ask people to review mods which they have driven IRL and recommend ones which feel accurate. Feel free to use this thread to recommend some nicely accurate vehicles