Very good advice, thank you. As for the problem of the central display texture being flipped, I have tried and cannot fix it, because it has a certain tilt Angle, I have tried several methods, the problem is still the same. It seems that only my model is experiencing this problem, so I can't find a solution.
I meant locking the whole driver swapping function by clicking on the [select] button (6th screenshot).
However, this is how to make it switch with the driver position:
1. Create an empty subobject -> select screen triangles (1st attached screenshot)
2. Break off
3. Merge into main object
4. Select screen triangles (2nd attached screenshot) -> make l.r.swap to swap
5. Now you need to edit the screen texture - you need to make a copy of the texture so you can have two versions of the same texture - one for the left side, the other for the right side (3rd screenshot)
6. Then you need to duplicate the screen cutout -> screen1 and set the flip function to [YES] - one for the left and one for the right side (4th screenshot)
7. Go to mappings and select screen mapping -> add screen1 cutout to the opposite side (5th screenshot)
8. You need to rotate/edit/adjust the 2nd screen texture so it can look correctly
You have to do the same for the rest of the flipped textures.
Explanation is a bit longer, but its easier than it looks.
EDIT: I have attached an example of how it should look the texture on the right side (last screenshots).
:)Hey, man, I fixed some problems, the way you gave me, thank you very much. I have submitted the update, but I have not changed the license plate, because I checked the reality and found that the font of my license plate is slightly larger. If I want to adjust it, the number will not fully cover the white position. I think it seems that the license plate font cannot be adjusted separately on lfs.
About the number plates:
I have adjusted them by moving the bottom points a bit lower and pushed inside the horizontal points of the s_plate/s_plate R points and then I have adjusted the mappings of the plate/plate R, S_PLATE/S_PLATE R.
So, if you want to try the edited number plates - I have attached the edited both (front and rear) number plates as .sre (alice_number plates.zip):
First you have to delete the number plates in the main object,
then put the alice_number plates.sre in LFS_EDITOR\data\3dob -> create a new subobject -> load the alice_number plates -> merge to main.
The height of the whole plate increased a bit more - the attached screenshot.
Also the aspect ratio of the s_plate in the Editor appears a bit different though - for example if in the Editor number plates looks OK - in game they always are a bit more horizontally stretched.
I think this picture can express my thoughts. The size of the license plate is based on reality, so I don't want to adjust it. If the size of the S_PLATE is reduced separately, it will result in white spaces on both sides of some long text license plates, which is not aesthetically pleasing. I think it would be great if LFS could update and adjust the font size and spacing of license plates separately in the future. Thank you for taking the time to help me.
OK, I understand your point, so then an alternative solution would be just stretching the s_plate mappings vertically out of bounds (the attached screenshots), the downside of this is that some lowercase letters will be cut off at the bottom - like "g", "p" "y".
Even though using lowercase letters on a number plate is very rare, so I think this temporary solution is pretty acceptable.