I've noticed that keeping track of textures is hard when you have a lot of PNG's. Would be nice, if we could organize textures somehow. The most simple way would be if the Editor could support sub-folders. Currently, we could organize everything by name, but we have to scroll a lot.
Simple example how we could organize it as sub-folders:
- M0D123 textures
- M0D321 textures
- Metal textures
- Glass textures
- Default textures
- Leather textures
- Light textures
Currently, I have only 278 texture files in PNG folder and I find it a bit intimidating to search through them.
To keep everything simple as it is, I suggest:
- When modeling: Having a sub-folder option for better ordering.
- When exported: Having everything in one folder as it is right now.
Simple example how we could organize it as sub-folders:
- M0D123 textures
- M0D321 textures
- Metal textures
- Glass textures
- Default textures
- Leather textures
- Light textures
Currently, I have only 278 texture files in PNG folder and I find it a bit intimidating to search through them.
To keep everything simple as it is, I suggest:
- When modeling: Having a sub-folder option for better ordering.
- When exported: Having everything in one folder as it is right now.