The online racing simulator
A few questions about the editor
Having a lot of fun with the editor software so far. Since I'm new to (non technical) 3D modeling I have a few questions:

1. Is there a way to make matte chrome textures (like brushed metal) show up in game? It works perfectly in the editor, but not in LFS. Seems to affect all cutouts with a "roughness" setting >0...

2. If I want to create a custom skin, I click "generate skin template" and the editor says "copied to clipboard". This means I can paste whatever has been copied anywhere, right? For some reason, my system can't. Am I missing something?

3. If I use parts of existing (original) LFS vehicles in my own creation and modify them, does that mean I need the "LFS vehicle license"? I'm talking about seats, steering wheels, switches, etc.

4. My headlights look bright enough in the editor, but in game the bright white looks more like a dark grey. I noticed that many mods have that problem, but none of the original cars. Is this because I placed a layer of tinted glass (S_windows ALP) in front of the lights?
** Best answer **
1 & 4 - Scawen has stated that the editor displays the car as it would be in the new (development) version of LFS and not the current (public) version so best to leave roughness at 0 for now Smile
2 - If you have set a page in the editor as type 'skin' and have corresponding cutouts and mappings this should work
3 - I think this applies to whole vehicles based on an original LFS car - I think that small components would be OK (eg. original work)
I just figured it out. It can only paste into image editor software...

Thx for the answers, my mod has been published now.

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