The model looks very nice, but I am afraid that the topology might cause some trouble with shading, when exported into the LFS Editor. Would suggest to create a low-poly model first and adding more detail later and from time to time import the WIP model into the LFSE to check the shading
I'm working with the bevel and subdivision surface modifiers in Blender. I need to fix the topology now because I've removed these modifiers to start modeling the details. Thanks for the tips! I'll probably create an LOD2 in Blender as well for this mod.