The online racing simulator
Graphics Progress Report: Kyoto updates
Hello Racers,

Eric has spent most of this year working on the Kyoto Ring environment and has expanded the driveable areas in a similar way to the Westhill track. In open configurations, you can drive around all the access roads and a new high speed karting track has been added.

To read about our progress and see some pictures of the Kyoto updates, visit the Kyoto Progress Report page.

- LFS Developers
A word is worth a thousand pictures: Perfection!

Also, at least five car parks! At least if we trust picture #3 and look what the sign says Big grin

I'm also curious about the purpose of those chalk curves you can see on Oval when looking at oval turns 1 and 2. You can clearly see them when zooming picture #18 Smile
#3 - Racon
I knew Kyoto had been expanded, but I had no idea by how much! It all looks stunning, too. Top job guys Thumbs up
Santa Scawen delivered thx a lot bye
amazing i love this
looking great Smile
#7 - w126
I like your decision regarding the tyre model.
Thanks
#9 - Kova.
Me rn watching the screenshots :

When looking at the progress report and those images, I think at least following track configurations are confirmed in the new Kyoto Ring:

- Oval
- National
- GP Long
- North (K21, confirmed by Eric)
- High Speed Karting Track

It is also possible, that these following tracks will also become selectable track configurations in the new Kyoto Ring, but there is no confirmation at all about these Smile :

- Those at least 5 car parks
- Mini Oval, when looking picture #18 for example, you can see two curves connecting oval start/finish line and pitlane
- Possible another (shorter) karting track located inside that High Speed Karting Track (look at picture #1, you can see at the left that one part of the road has two openings)
- K31, K32 and/or K33 open track configurations (those, which combine National and GP Long)

Just don't take this granted! Big grin
lets gooo
epic gg! goooooooo
I'm looking forward to this update.
ayo this looks epic! hyyyype!!!!!!!!!!!
Thank you for the progress report, looks great. Much appreciated.

To temporarely revert the new version back to the old tire model is also a good decision I think. Should make it easier to release a public version earlier.

Wish you all happy holidays and time to chill.
pls release
Oh Oh Oh thank you! Nice preview Smile
i cant wait to not be able to run this Big grin
if you're able to answer this with any sort of certainty, that would be greatly appreciated.
i get about 160 frames on westhill in singleplayer, how much would that be decreasing in this update?

edit: i get 50-40 fps in a server with 45 people in it, that is why i am concerned.
even more reason is that i use a laptop for lfs, so even if it ends up at a playable framerate it may end up throttling. Dead banana
The new Kyoto looks great! Looking forward to trying the updated tracks and configurations as well.

Quote from cruz1320 :i cant wait to not be able to run this Big grin...

Chances are framerate will actually go up, especially if your problem was the number of cars, as this should be a CPU issue, and multithreading will help there (although I don't know how many threads Scawen plans to use, if it's one for the game/physics and one for rendering, it may not change that much, but if it can use more threads for multiple cars, that would help).
Graphics will be more demanding, but it definitely won't double the GPU usage.
yippie, thank you, Santa!
Quote from Bokujishin :The new Kyoto looks great! Looking forward to trying the updated tracks and...

You never know, the graphics themselves might run better on some hardware.
The core of the current graphics are designed for DX8/9 - the last DX9 optimised cards are 20 years old at this point, using modern features that modern hardware optimises for might make some things more efficient, even without the multithreading.
At this point if you can't run LFS then maybe it's time to upgrade uhh
1

FGED GREDG RDFGDR GSFDG